So, I found this posted recently in Sage Advise.
Basically, the Warlock flavor seems very intelligence based, but play-testers preferred to keep them as charisma casters, as that was what they were before. Now, I just started about 1.5 years ago with 5e and have no game design, or similar, experience, so I have no background for this, but Int seems like it would have been better if for no other reason than caster stat balance. From the PHB, we have 12/3rds Int casters (Wizard, AT, EK), 21/2... Wis (Cleric, Druid, Ranger(and Monk...)) and 31/2 Cha (Bard, Pal, Sorcerer, Warlock). From this, moving Warlocks to Int would almost perfectly balance out the caster mods.
I've also noticed that a lot of peoples "problem" builds involve a Warlock dip, often due to either Eldritch/Agonizing Blast, short rest recovering spell slots, or both. These almost always seem to be due to smites for the Paladin("general" consensus) or meta magic/more spell known for the Sorcerer(more of a local thing). Don't generally hear complaints about Barlocks. Now, if they were Int based instead, those would be very, or extremely, for a Paladin, harder to pull of. I don't know what kind of shenanigans a Wizlock could pull of, but AT and EK would hardly be affected, I think. Both don't typically need a good Int due to being martial classes and preferring to do damage by attacking, therefore taking utility spells instead of damage/CC effects (shield, haste, blur, find familer, etc, none of which need Int). More specifically, EK get full armor/weapons and AT can't use one of the main Rogue abilities with spells, Sneak Attack, so why invest in a secondary casting stat?
Anyway, this was just something that I found interesting, since even I realized fairly quickly that Int needs a boost, seeing as it's so rarely seen/used, and this seems like it would be great. What are your thoughts?
Basically, the Warlock flavor seems very intelligence based, but play-testers preferred to keep them as charisma casters, as that was what they were before. Now, I just started about 1.5 years ago with 5e and have no game design, or similar, experience, so I have no background for this, but Int seems like it would have been better if for no other reason than caster stat balance. From the PHB, we have 12/3rds Int casters (Wizard, AT, EK), 21/2... Wis (Cleric, Druid, Ranger(and Monk...)) and 31/2 Cha (Bard, Pal, Sorcerer, Warlock). From this, moving Warlocks to Int would almost perfectly balance out the caster mods.
I've also noticed that a lot of peoples "problem" builds involve a Warlock dip, often due to either Eldritch/Agonizing Blast, short rest recovering spell slots, or both. These almost always seem to be due to smites for the Paladin("general" consensus) or meta magic/more spell known for the Sorcerer(more of a local thing). Don't generally hear complaints about Barlocks. Now, if they were Int based instead, those would be very, or extremely, for a Paladin, harder to pull of. I don't know what kind of shenanigans a Wizlock could pull of, but AT and EK would hardly be affected, I think. Both don't typically need a good Int due to being martial classes and preferring to do damage by attacking, therefore taking utility spells instead of damage/CC effects (shield, haste, blur, find familer, etc, none of which need Int). More specifically, EK get full armor/weapons and AT can't use one of the main Rogue abilities with spells, Sneak Attack, so why invest in a secondary casting stat?
Anyway, this was just something that I found interesting, since even I realized fairly quickly that Int needs a boost, seeing as it's so rarely seen/used, and this seems like it would be great. What are your thoughts?