SomebodyElse
First Post
Your main problem here seems to be the lack of martial daily or encounter powers, which isn't something within the scope of what I'm doing.
That's the problem, this stuff ISN'T in the scope of what you're doing. You're correct that the 4e warlord is very similar to a fighter but our issue is that you're keeping the most 'fighter like' bits of it while throwing away the most thematically 'warlord like' bits. This is the exact same mistake WoTC seems to be making.
About half of the warlords abilities in 4e have some sort of group effect granting everyone nearby/in the party a particular bonus. Others might be different but to me those are the abilities which define the warlord. They don't just inspire one ally, they inspire them all. Just look at the 4 level 1 dailies available in the players handbook:
1) encounter long bonus to AC for nearby allies and some immediate temp HP.
2) Encounter long bonus to attack rolls for nearby allies.
3) Encounter long movement penatly to BBEG as long as any 2 allies are adjacent to it.
4) Encounter long 'if you or an ally hits they can let another ally shift 5ft'
Personally I don't think you can do 'warlord' properly unless you can find a way to give them rarer encounter changing abilites instead of just at-wills.
When WoTC was talking about the wizard a while ago they mentioned that it would have less round to round damage than a fighter but could pull out a big daily spell to change the course of a battle. That's exactly the sort of thing I want for the warlord but with martial tactics instead of magic.