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Warlords of Pangea Characters


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Thanee

First Post
Solitaire, Oparian Sorceress

Solitaire
Female Human, 2nd-Level Sorcerer
Medium Humanoid (Oparian Human)

Hit Dice: 2d4+6 (12 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +0/+0
Attack: Light Crossbow +2 ranged (1d8/19-20)
Full Attack: Light Crossbow +2 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Summon Familiar (raven)
Saves: Fort +3, Ref +2, Will +5
Abilities: Str 11, Dex 15, Con 16, Int 17, Wis 14, Cha 13 (check dice)
Skills: Appraise +6(0), Concentration +8(5), Decipher Script +8(5), Knowledge (arcana) +8(5), Knowledge (nature) +8(5), Knowledge (religion) +5(2), Knowledge (Ur runes) +5(2), Knowledge (Yuan-Ti script) +5(2), Listen[familiar within arm's reach] +7[9](5), Spellcraft +9(4), Spot[familiar within arm's reach] +7[9](5)
Feats: Simple Weapon Proficiency, Mother Cyst, Spell Focus (enchantment)
Alignment: Chaotic Neutral

Solitaire stands 5 feet 8 inches tall and weighs 120 pounds. She is 19 years old. Solitaire has pale alabaster skin, long raven-black hair and deep violet eyes.

Solitaire speaks Oparese, Tojec, Liiss and Vettic.

Spells: As 2nd-level sorcerer
Specialized School: Divination
Prohibited Schools: Abjuration, Evocation
Sorcerer Spells Known (6+1/5+1; save DC 13 + spell level, +1 enchantment):
0 - Daze, Mage Hand, Mending, Message, Prestidigitation, Detect Magic (S);
1st - Benign Transposition [SC], Backbiter [SC], Necrotic Awareness [LM] (MC), Identify (S).

Equipment: Light Crossbow, Crossbow Bolts (20), Entertainer's Outfit, Traveler's Outfit (2), Backpack, Bedroll, Winter Blanket, Scroll Case, Belt Pouch, Sack, Soap, Waterskin, Spell Component Pouch (2); 44 gp, 8 sp, 0 cp.

Kyra, raven familiar: Tiny magical beast (augmented animal); HD 2; hp 6; Init +2; Spd 10 ft., fly 40 ft. (average); AC 15, touch 14, flat-footed 13; Base Atk +1; Grp -12; Atk/full Atk Claws +5 melee (1d2-5); Space/Reach 2-1/2 ft./0 ft.; SQ low-light vision, darkvision 60 ft., improved evasion, share spells, empathic link; AL N; SV Fort +2, Ref +4, Will +5; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6.
Skills and Feats: Listen +9, Spot +9; Alertness, Weapon Finesse; Kyra speaks Oparese.

Background: Coming soon...
 

Voadam

Legend
Sythek Inthiss Lizardman brigand

Rolls are under Voadam Panagaea http://www.nadaka.us/DiceBoxDB.asp?...oadam Pangaea

14, 16, 17, 16, 8, 13, hp 10+16= 16

Sythek Inthiss
Desert Lizardman Brigand 2
Str 19
Dex 16
Con 16
Int 11
Wis 8
Cha 14

F +6 R +3 W -1

Hp 22
AC 20 (+3 dex, +3 armor, +2 shield +2 natural,) touch 13, flat footed 17
BAB +2
Grapple +6
Init +3

Attack:
Bite +6 1D6+6 (1d6 sneak attack) or
Battle Axe +6 1d8+4 (1d6 SA) or
Javelin +5 1d6+4 RI 30 ft. (1d6 SA)

Full attack:
Battle Axe +6 1d8+4 (1d6 SA), +1 bite 1d6+2 (1d6 SA)

Feats: Endurance, Improved Feint

Skills:
Bluff +7
Climb +7
Intimidate +7
Jump +7

Sneak Attack +1d6

Equip 100 gp total
Studded Leather 25 gp +3 AC +5 dex max, -1 AP
Shield heavy wooden shield 7 gp +2 AC -2 AP
Battle Axe 10 gp 1d8x3
8 Javelins 8 gp 1d6 30 ft RI
backpack, food, water, traveling gear ~10 gp
50' silk rope 10 gp
30 gp

Sythek is a tall lean desert lizardman, his scales are tan and beige.

Sythek left his desert tribe after a bad, bad incident led to his being banished. A game of lot tossing eneded with accusations of cheating and axes being drawn. Sythek got the drop on his attacker with a clever feint but he then had to either leave the tribe or have his family enter into a blood feud. He left and has been a wandering mercenary ever since.
 

Drowned Hero

First Post
Tooter Nutider Pygme Rogue

Dices here:

http://www.nadaka.us/DiceBoxDB.asp?Page=Find&By=Name&Value=Tooter+Nutid er
lucky dice again HP for lvl 2
http://www.nadaka.us/DiceBoxDB.asp?Page=Find&By=Number&Value=8202

-*-*
13-15-13-13-16-12
-*-*

[sblock]

Pygmy Folk

The Pygmy Folk are a reclusive race of short furred humanoids. They live in

the deep
jungle in well-hidden villages. They are very cautious but can be very

friendly once
their trust is earned. They have large circular eyes and small facial

features.

Abilities: -2 Strength, +2 Dexterity.
Small Size
Movement 20 feet
+3 racial Bonus to Move Silently and Listen skill checks.
Poison use
Craft (Poison) is a class skill.
Low Light Vision
+1 racial bonus to attack rolls with Blowguns and Short Bows.
Favored Class: Scout

Scout (Wilderness Rogue Variant from Unearthed Arcana pg. 56)
Remove: appraise, diplomacy, decipher script, forgery and gather

information.
Add: Handel animal, knowledge [geography], knowledge [nature], ride and

survival.
Add class features woodland stride, camouflage, hide in plain sight

[/sblock]

Quote: 'Did you say dino? run!'

Code:
[B]Name:[/B] Tooter Nutider
[B]Class:[/B] Scout (Wilderness Rogue Variant from Unearthed Arcana pg. 56)
[B]Race:[/B] Pygmy Folk
[B]Size:[/B] small
[B]Gender:[/B] male
[B]Alignment:[/B] neutral
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0      [B]Level:[/B] 2        [B]XP:[/B] XXXX
[B]Dex:[/B] 17 +3     [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d6)
[B]Con:[/B] 13 +1     [B]Grapple:[/B] +1 [+2bab +0str -1 size]               
[B]Int:[/B] 16 +3      [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 13 +1     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1    [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%
                              

                   [B]Base  Armor Shld   Dex  Size   Nat Misc  Total[/B]
[B]Armor:[/B]       10    +3    +X    +2    +1    +X   +X       16
[B]Touch:[/B] 1              [B]Flatfooted:[/B] XX

                    [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 0    +1          +1
[B]Ref:[/B]                  3    +3          +6
[B]Will:[/B]                 0    +1          +1

[B]Weapon                      Attack     Damage     Critical[/B]
Blowgun (favoured weapon)   +6          1             20  
Darts (x10)                         +4       1d3+0     XX-XXxX
Dagger                               +1       1d3+0     XX-XXxX


[B]Blowgun[/B]
Damage: 1  Crit: 20 / x2 Range Inc: 10’ Type: P Cost: 1 gp  Weight: 2 lb 
[I]Fires Blowgun Needles[/I]

[B]Blowgun Needle[/B] (Blowguns) Often poisoned, Cost: 1 copper, Weight: —

[B]Dream Lily Poison[/B]
Cost 75 gold, Injury DC 13, Unconsciousness for 1 minute/ Unconsciousness for 1d3 hours.

[B]Languages:[/B]
Oparese
Pygmy Tongue

[B]Abilities:[/B] 
Low Light Vision
Sneak attack +1d6
trapfinding 
Evasion

[B]Feats:[/B] Point blanck shot: +1 attack at 30'

  

[B]Skill Points:[/B]55 [B]Max Ranks:[/B] 5
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Balance (Dex)              X    +2          +2
Bluff (Cha)                X    +1          +1
Climb (Str)                4    +0          +4  
Craft [poison](Int)        1    +3          +4
Disable Device (Int)       5    +3          +8 
Disguise (Cha)             X    +1          +1
Escape Artist (Dex)        X    +2          +2   
Handel animal (Cha)        X    +1          +1 
Hide (Dex)                 5    +2          +7
Intimidate (Cha)           X    +1          +1 
Jump (Str)                 X    +0          +0   
Knowledge [local] (Int)    2    +3          +5
knowledge [geography]      2    +3          +5 
knowledge [nature]         2    +3          +5 
Listen (Wis)               2    +1          +3 
Move Silently (Dex)        5    +2          +7 
Open Lock (Dex)            2    +2          +4
Perform (Cha)              X    +1          +1  
Profession (Wis)           X    +1          +1  
Ride (Dex)                 0    +2          +2  
Search (Int)               5    +3          +8   
Sense Motive (Wis)         X    +1          +1 
Sleight of Hand (Dex)      X    +2          +2    
Spot (Wis)                 5    +1          +6 
Swim (Str)                 4    +0          +4
survival (Wis)             4    +1          +5    
Tumble (Dex)               2    +2          +4   
Use Magic Device (Cha)     X    +1          +1  
Use Rope (Dex)             1    +2          +3    

[B]Equipment:               Cost  [/B]
Travelers Outfit             01gp   
backpack                     02gp   
rations 6                    03gp   
winter blancket              05sp
lantern bullseye             12gp 
grappling hook               01gp  
rope hempen 50'x2            02gp
signal whistle               08sp
bottle of poison [home made] 00gp
[b]-*- weapons armor -*-[/b]
Needle x200                02gp
Dream Lily Poison
Darts x10                    05gp  
Dagger                       02gp
Blowgun [home made]
Light armor- Studded leather 25gp

---------------[B]Money:[/B] 20gp 03sp 0cp



[B]Age:[/B] 24
[B]Height:[/B] 4'26" 
[B]Weight:[/B] 99lb
[B]Eyes:[/B] jungle Green
[B]Hair:[/B] bark brown
[B]Skin:[/B] volcanic soil dark

Appearance:

A little humanoid. standing 4 fet and 26 inch or 1 meter 30 cm tall. Prefers to dress with a simple travelers outfit in dark greens and grays. his hair reaches him to his shoulders prefering to have it loose, have a simple straight shaven beard. His hands are full of scars and small injuries as he to often uses them in crafts, nutt picking and any handywork you could imagine. He wears many pointy earings made out of a black coconut.
His body is tatood with seweral animal and plant/mushrooms figures, simbolizing the species that he recolects poison from. These are not shown to anybody just beeing visible the two flowers that he has tatood on the back of his hands. The Viiriel flower that grows in the jungle threes and the Yuitaa the flower that grows in the more swampy lands.His usually goes bar feet but uses kne high boots in light brown leather in towns and more civilized areas. he allays uses a full day before entering towns shaving up, bathing, fixing his hair that to offen form dredloks and preparing himself to the big fokls territories

Background:


Tooter Pygme Rogue

Tooter as a pygme child used all his free time out in the jungle being the most cunning of his friends. Hunting frogs and small monkeys to make a little camp fire and have some fun playing jumping from low branches of the trees.
His tribe was a fair size tribe with about forty to fifty members. All spread out on a big piece of jungle being the weekly meeting the place to be if you where looking for news of the town/big people. At this day the few merchants came to village and sold their goods. The wood of a sort of tree harder then other sort was one of the most wanted items you could get. As usual the dart makers could afford them making some faster and better flying dart. But the most valuable ting every pygme could have was their home made poison, selling it at the marked of the nearby towns or villages.
Tooter was raised with the stories and myths about their people. Naming all races more or less hostile to them. And the pygme folks control of their villages far fearsome killing and eating any un-invited person. The children tales in the nearby villages and towns had the pygmes eating up a evil person as the worst thing that could happened to anyone alive.

Tooter developed to be a rogue being mentored by his bigger brother that again was learning with Rotam one of the few elders having a small learning and training center. Tooter was the best scout in five days travelling. He was almost every day out in the jungle searching for the bigger animals to fell them and share the meat.

On one of this hunting parties following a small dinos tracks. With his friends rescued a Xill. The Xill as its usual of their people had a debt towards Tooter. Tooter saw his chance of travelling more of the civilized world. Being safe of all trouble because of his new friend a warrior that was up for any fight.
 
Last edited:

Fenris

Adventurer
Code:
[B]Name:[/B] Jarten Vertangenson
[B]Class:[/B] Savage Bard 1/ Dervish 1
[B]Race:[/B] Human (Vett)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] XXXX

[B]Str:[/B] 15 +2 (XXp.)     [B]Level:[/B] 2        [B]XP:[/B] 3000
[B]Dex:[/B] 14 +2 (XXp.)     [B]BAB:[/B] +1         [B]HP:[/B] XXX (6+1d12+2)
[B]Con:[/B] 13 +1 (XXp.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (XXp.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 9  -1 (XXp.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 15 +2 (XXp.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +X    +2    +X    +X    +X    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Greataxe                  +3     1d12+3     20x3
 WFR (+2 AC, REF)         +5     1d12+6     20x3 or
 WFR Extra attack         +3/+3  1d12+6     20x3
Throwing axe              +3     1d6+2      20x2

[B]Languages:[/B] Vettic, Oparese, Tojec, Liis, Kengish

[B]Abilities:[/B] Bardic music, bardic knowledge, countersong,
 fascinate, inspire courage +1, fast movement, illiteracy, whirling frenzy rage 1/day,additonal class skills: Heal, Speak Langauge

[B]Spells[/B] Spells per day 0 level/2 
Spells known: Detect Magic, Know Direction, Light, Resistance

[B]Feats:[/B] Power Attack, Cleave

[B]Skill Points:[/B] 43       [B]Max Ranks:[/B] 5/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   2    +2          +4
Climb                      1    +2          +3
Diplomacy                  4    +2          +6
Gather Information         4    +2          +6
Heal                       5    -1          +4
Kn: Geography              4    +2          +6
Kn: History                3    +2          +5
Kn: Local                  4    +2          +5
Kn: Nature                 2    +2          +4
Listen                     4    -1          +3
Perform (Singing)          4    +2          +6
Ride                       1    +2          +2
Speak Language             2    +X          +X
Survival                   2    -1          +1
Swim                       1    +2          +2

[B]Equipment:               Cost  Weight[/B]
Greataxe                 20gp   12lb
Leather armor            10gp   20lb
Throwing axe              8gp    2lb
Backpack                  2gp   XXlb
Flint and steel           1gp
Bagpipes                  5gp
5 torches
Explorers outfit
[B]Total Weight:[/B]XXlb      [B]Money:[/B] 3gp 9sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] 24
[B]Height:[/B] 6'
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blond
[B]Skin:[/B] Fair
Appearance: Jarten is a handsome young man with a quick smile and an affable face. He loves to meet people and talk to them about nearly anything.

Background: Jarten grew up in the Highlands of Vett. He was a curious lad, always talking to the merchants who came to visit, especially of other peoples. He had a knack for learnign their langauges and soon found himself near the grey beards when strangers called to translate. Though he had a quick mind, no Vett lives long unless he can fight and Jarten learned well, becomeing a ferocious warrior, spinning and twisting his axe in battle singing all the while. But battle and song only take you so far and the stories of other lands called to his restless spirit. Jarten has wandered around various land for several years now, learning what he can from those who will talk to him and fighting those who insult him.
 

Shayuri

First Post
Aridha! Dinosaur-friend, hunter, and mystic!

[sblock=Aridha]Name: Aridha
Race: Tojec Human
Class/Level: Druid 2
Gender: Female
Exp: 1000/3000

Desc
Pending

Strength (STR) 15
Dexterity (DEX) 17
Constitution (CON) 14
Intelligence (INT) 8
Wisdom (WIS) 15
Charisma (CHA) 12

Alignment: Neutral
AC: 15
Hit Points: 18/18
Movement: 30'

Init: +3
Base Attack Bonus: +1
Melee Attack: +3
Ranged Attack: +4
Fort: +5
Reflex: +3
Will: +5

Race Abilities
Bonus Feat
Bonus skill point

Class Abilities:
Guardian Druid
- Animal Companion (see below)
- Nature Sense
- Wild Empathy +3
- Woodland Stride
- Bonus to AC when unarmored (as monk, including Wisdom Bonus to AC)
- Fast movement (as monk)
- favored enemy: Animal
- Bonus feat: Tracking

Skills: 16+4
Handle Animal (Cha) +7 (3 ranks + 1 Cha + 3 Feat)
Heal (Wis) +5 (3 ranks + 2 Wis)
Hide (Dex) +6 (3 ranks + 3 Dex)
Knowledge (nature) (Int) +6 (5 ranks -1 Int + 2 Nature Sense)
Listen (Wis) +3
Move Silently (Dex) +6 (3 ranks + 3 Dex)
Spot (Wis) +3
Survival (Wis) +9 (3 ranks + 2 Wis + 2 synergy + 2 Nature Sense)
Swim (Str) +2

Feats
Companion Spellbond
Skill Focus: Animal Handling

Languages - Tojec (Illiterate)

Spells
1 - 4
2 - 3

Money - 34gp 9sp

Weapons - 5gp
Spear, +3 to hit, 1d8+2 damage, 6lbs
3 javelins, +4 to hit, 1d6+2 damage, 6lbs (total)

Armour -
None

Gear -
Backpack, 2lbs, 2gp
Bedroll, 5lbs, 1sp
Waterskin, 4lbs, 1gp
2 belt pouches, 1lb, 2gp
Spell component bag, 2lbs, 5gp
Healer's Kit, 1lb, 50gp

Magic -
None

Animal Companion: "Tria"

Microvenator
Small Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft.
AC: 15 (+1 Size, +2 Dex, +2 natural)
Attacks: Bite +3 melee, 2 claws -2 melee
Damage: Bite 1d6+1, 2 claws 1d2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attack: -
Special Qualities: Color change, Low Light Vision
Saves: Fort +5, Ref +5, Will +3
Abilities: Str 12, Dex 14, Con 14, Int 2, Wis 10, Cha 11
Skills: Hide +8, Listen +2, Spot +1

Tricks: Pending

Microvenator is a dog-sized predator that preys on small mammals and lizards. It's quick for it's size, and can catch prey in in it's well-developed clows before biting. Mainly hunts by ambush, and its ability to change color helps it to hide in its surroundings.

Color change (Ex) : Microvenator can change its colors to match its surroundings, giving it a +4 racial bonus to hide.

Background:
Pending[/sblock]
 
Last edited:

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