Swack-Iron
First Post
mmu1 said:To begin with, I don't like the concept of having a "leader" class in and of itself. The assumption that if there's a Warlord in the party then my character will defer to his leadership and advice in combat, doesn't sit well with me at all. Writing rules that put one character in a position of authority (no matter how subtle) over others is boneheaded design.
I've seen this opinion expressed a couple of times on this thread, and I'd like to state that in the game I'm in it doesn't necessarily play that way.
In the 3.5 game I'm a member of we have a marshal, but the party's "leader" is actually a bard (and an odd sword-and-board oriented bard at that). The bard speaks for the party in front on nobles, makes a lot of strategic decisions, and often makes tactical decisions during fights.
The marshal is more like a lieutenant, or a tactical genius, than a leader. That's mostly due to the fact that the marshal's player just doesn't like leading, but he likes making tactical contributions. So when our party benefits from one of our marshal's abilities, it's more like we take inspiration from him, or we enhance our own abilities based on the marshal's advice. Less "I command you to hold the left flank!" and more "Hey rogue, if you slide a couple of inches to the right you'll get a better backstab!"
So although the warlord looks like it's written up with a lot of fluff (and some abilities) that imply command authority on the battlefield, it doesn't have to be played that way.
Edited slightly for clarity.
Last edited: