Garnfellow
Explorer
Back on topic -- I have read some scattered accounts of a German fantasy role-playing game from the 1960s. It's never been clear to me if this was a published game or just a collection of house rules that circulated informally amongst a small community of gamers or writers. Monte Cook wrote a Line of Sight article on this a few months back, but I think details remain pretty sketchy. I would love to know more about this.
Clearly this German school didn't influence Gygax and Arneson -- it was a completely parallel development.
In this vein, it sometimes sounds like both MAR Barker and Ed Greenwood independently came close to developing roleplaying games on their own in the early 70s -- but D&D came along and their own efforts were swept up in the tide.
I think something was percolating in the culture during this period, and I suspect that if D&D had never been published roleplaying games would have still appeared at some point in the 70s, but the imagination reels at the thought of what those games would have looked like. Would fantasy have been the chief genre, or maybe -- inspired by Star Wars in 77 -- space opera. Would these games have been more or less influenced by wargaming than D&D?
Just imagine holding a first edition "Journey to the Forgotten Realms" softcover book by Ed Greenwood, copyright 1979. Subtitled "A New Game of Imagination," it outlines a completely diceless roleplaying game, using playing cards to resolve actions.
Clearly this German school didn't influence Gygax and Arneson -- it was a completely parallel development.
In this vein, it sometimes sounds like both MAR Barker and Ed Greenwood independently came close to developing roleplaying games on their own in the early 70s -- but D&D came along and their own efforts were swept up in the tide.
I think something was percolating in the culture during this period, and I suspect that if D&D had never been published roleplaying games would have still appeared at some point in the 70s, but the imagination reels at the thought of what those games would have looked like. Would fantasy have been the chief genre, or maybe -- inspired by Star Wars in 77 -- space opera. Would these games have been more or less influenced by wargaming than D&D?
Just imagine holding a first edition "Journey to the Forgotten Realms" softcover book by Ed Greenwood, copyright 1979. Subtitled "A New Game of Imagination," it outlines a completely diceless roleplaying game, using playing cards to resolve actions.