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D&D 5E Was I in the wrong?

FrogReaver

As long as i get to be the frog
Same issue as all other speculative scenarios in this situation. Op gave us info on what happened. Adding or taking away from the scenario presented can always be done. It serves no purpose as any scenario can be twisted by adding and subtracting "could have happened this way" into it at every turn. At some point the basic account must be assumed as fairly complete or else no discussion on anything could ever take place.

So how about this fanciful scenario.

Ranger gives blacksmith the bag of armor and says he would like sell it and then wonders about the shop looking at the wares displayed while the smith looks the armor over. When the smith makes an offer that's when the rangers attention returns to the smith.
 

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Yardiff

Adventurer
Clearly something was missing since 'you' seem to think that the ranger would have been able to clearly see the gauntlets and ring while 'I' didn't get that from what the OP posted.

'you' being all those who think this way, 'I' being all those who don't think that.
 


FrogReaver

As long as i get to be the frog
that was information missing from the actual game. Not information missing from the Dms account of the game.

I would like to add that in game when such instances are presented without stated information then such information isn't deemed relevant to the scene at hand. The scene should still work no matter how the player visualized the scene when lack of information is presented.

to add to this. Any unbiased player is going to imagine the items are in plain view of both himself and the blacksmith if no description is otherwise given. There is no reason for him to have imagined otherwise.

Clearly something was missing since 'you' seem to think that the ranger would have been able to clearly see the gauntlets and ring while 'I' didn't get that from what the OP posted.

'you' being all those who think this way, 'I' being all those who don't think that.
 
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pemerton

Legend
They found the big bad boss who had several magical and expensive items. An adamantine full plate set, gauntlets of ogre strength, mithral longsword, a longsword of wounding, a ring of mindshielding a masterwork long bow and one arrow of elf slaying. When they defeated the boss I described what they had (of course, not pointing out what was magical and what wasn't). I made sure to note that the gauntlets were made to look like part of the full set though the iconography seemed different. I also mentioned that the ring was placed on the gauntlet in such a way, that it was stuck there (think Sauron's armor with the ring).

The party became focused on the sword of wounding since it seemed to have some kind of curse

<snip>

they told me that they would bundle the full set up completely and carry it as is. Once they arrived to town, three members of the group went to the temple about their mission while the ranger went to the blacksmith and magic shop to see what they could find about the gear and their prices.

The ranger went to the blacksmith first and presented the adamantine armor set. The player had completely forgotten that the gauntlets of ogre strength and the ring were placed with the armor as part of the set (or he just wasn't paying attention when the barbarian told me he'd put it all together for later). The armorsmith checked it over and when he noticed the ring he casually asked if the whole thing was for sale, making sure not to mention the ring (he didn't even know the gauntlets were magical). The ranger absentmindedly said yes and sold it for a very fair price (for an adamantine armor), not realizing he was giving the gauntlets and ring away as well. He then moved on to the magic shop (to check the swords) and then met up with the rest of the crew.
It was then, when they wanted to check the ring and gauntlets that I reminded them that it was all in the set, that the ranger had sold. They were not pleased
The boss was a powerful ghost controlling a suit of armor. He had a hatred for High-Elves (and saw wood elves as his brethren) and spent the whole fight knocking the ranger (only high elf) out, though the party kept feeding him potions. Before it dies, the boss KOs the Sorcerer and the Ranger. It then dies

<snip>

The two party members still standing (Barbarian and Monk) rejoice. Then they remember that their friends are dying and proceed to help them up.
The ranger and the sorcerer both rush to check on the children (that had been kidnapped by the ghost) but sadly realize that they had taken far too long and they were already dead. Meanwhile, the barbarian and the monk check the loot. I inform them that the sword has several magical runes as well as the ring and the gauntlets, indicating that they might be magical.

<snip>

While the ranger and sorcerer talk about the sword next to the statue, the barbarian picks it up. The ghost guardian warns them to release the sword and she comically drops it instantly. The curious ranger tells the barbarian to try picking it up again, she listens to him and does so. The guardian ghost appears and combat takes place.
Once again, the barbarian and the monk are the only ones standing (the sorcerer and ranger were weakened from the previous battle). They destroy the ghost and wake their friends up once again.

<snip>

the barbarian decides and tells me that he's bundling the whole armor set up with rope and will take care of it later since everyone was focused on how to deal with the sword (I make sure to remind him that the gauntlets and the ring are included with the bundle).

<snip>

The party splits up, the Monk and the Barbarian go to the temple to report on their mission. The Ranger goes to sell/appraise items.

<snip>

At the blacksmith (a half-orc they already know from before) he presents the bundled up armor. The blacksmith studies it, making note that the armor is very damaged (from the battles) and it would lower the price.

<snip>

The half-orc notices the magical ring and immediately asks "Are you looking to sell the whole thing?" to which the ranger immediately says yes.
Based on the descriptions given prior, the ranger didn't have any idea that the ring and gauntlets were even there. He was not present when the barbarian and monk were inspecting them initially, and was not present when the barbarian decided to bundle them up and take them as a set.
It seems to me that the ranger was present when the armour was "bundled up" - having been revived following the sword episode prior to the bundling taking place.

The ranger was also present and conscious during some of the fight, during which he might have seen the gauntlets and ring also.

To the extent that the player of the ranger did not pay full attention to the gauntlets and ring description - which is not at all clear from what the GM says - it seems to me that it could easily be because the player was focused on other elements of the fiction that the GM had introduced, such as the children and the sword. In the OP the GM presents the players' focus on the sword as if it was some sort of failing on their part, whereas in the fuller post we learn that the reason for the attention to the sword was in part due to the fact that it had an associated NPC (the "ghost guardian") and that interacting with it led to a further relatively serious combat.

The barbarian described bundling up the suit of armor with a rope. I envision him putting the rope through portions of the armor he could, and other pieces being in the middle of the bundle. Probably within the chest/backplate. This would include the gauntlets. A portion of the gauntlets may or may not be visible with a casual glance.

The ranger, who at this point had no direct knowledge of the gauntlets and ring as described in the extended version of the encounter, was given the bundle as is and asked to go sell it. The failure in memory was on the part of the barbarian and monk.

<snip>

The ranger has no reason to single out the gauntlets or any other part of the suit of armor as unique or special, nor any reason to suspect the smith as being deceptive.

He places the bundle on the counter. The smith may not even need to unwrap anything, just kind of poke around to see what's there. He's seen plenty of suits of armor before. He'd want to make sure the major pieces are present, but he's noted that it's been damaged, so a missing gauntlet or something small probably doesn't matter anyway. If it's really unique he might start to untie it to take a closer look at some of the pieces. The ranger, again not having any real reason to suspect potential foul play, is waiting patiently, but not overly attentively.

The smith notices the ring on the gauntlet as he's moving things around. He then stops pulling things apart, in an attempt to hide the ring, or at least prevent it from coming into view of the ranger.

<snip>

the ranger still has no reason to suspect anything is amiss. He didn't know about the gauntlets or the ring and they aren't visible.
As I said, the GM clearly identifies the ranger as being present and conscious (having just been "woken up" ie revived from unconsciousness) when the barbarian bundles the armour and gauntlets/ring together. The GM has already stated that the gauntlets and ring have runes indicating (as per the convention in his game) that they might be magical. This is the same cue that the NPC purchaser later relies upon.

It seems to me that the only reason the GM doesn't mention to the player of the ranger, at the time the bundling takes place, that the stuff the barbarian is bundling includes an enruned gauntlet and ring is because the GM is assuming that the player of the ranger is already aware of this from the prior description. (Eg there is no indication that the player of the ranger had been made to leave the room while the barbarian and monk players were playing out their initial inspection of the armour etc after the defeat of the "big boss").

It is not clear whether or not the GM mentioned the runes on the ring and gauntlet to the players while that fight was being resolved. I get the sense that it wasn't, but I also get the sense that this is not because the PCs couldn't see it, but rather because the GM was sticking to a relatively established D&D practice of not describing "the loot" until the players have their PCs check it out after the fight is resolved.

Finally, there remains the unanswered question: how was the NPC able to notice the magic ring while the ranger wasn't? You state that, to the ranger, the gauntlets and the ring aren't visible. Why not? Upthread, [MENTION=23751]Maxperson[/MENTION] and other posters have conjectured about "the angle of the bag" or the presence of a barrier on a counter/table. You talk about the possible need for a Sleight of Hand check on the part of the NPC. But this is all conjecture - none of it is indicated by the GM.

To me it seems fairly clear that the GM was taking for granted that the ranger was aware of the ring, but because the player of the ranger expressed no concern about it being sold, and because the other players didn't intervene to say to the player of the ranger "Hey, don't sell the ring and gauntlets too!", the ranger was deemed to willingly be selling them also. That is to say, I don't think the GM is making any sort of subtle adjudication of the fiction. I think the GM is making an adjudication of the player's action declaration, and is deeming the phrase the whole armour set to mean something that the player does not intend that it mean. It's not about the fiction, it's about the metagame and the standards around action declaration. As far as the fiction is concerned, it produces a very bizarre result: not that the ranger was absent-minded at all, but rather that the ranger chose to sell something he knew he didn't want to sell!

That's why the analogy, upthread, of an action declaration to climb a tree being interpreted as a declaration to climb a fiery tree is apt.

Another similar example would be if the GM had mentioned a pit; player goes on and the player has lost track of the precise relationship between his/her PC and the pit; the player then declares, for some reason somewhat unrelated to the pit "I step to the left" and the GM says "OK, you fall down the pit." In the fiction that makes no sense - the PC would see the pit and know not to step into it - but the player is being held to a standard of precision in action resolution that is not based on any view of the fiction, but is more like a D&D variant of touch-move chess.

The first perspective answers the original question "Was I wrong" with a "yes." This position is largely predicated on the belief that the DM deceiving the players in any way

<snip>

The second perspective is that it's not the job of the DM to remind the players of things they should be keeping track of. If they didn't remember it, the character didn't remember it, and deal with it. In this case, the answer to the original question is "No"

A third perspective allows for DM deception, but it must be addressed in a way that works in the game. That is, the mechanics of the game must provide a possibility for the players to discover the deception

<snip>

I land in the final category because it offers interesting game-play, and endless possibilities. If the DM is just going to remind them that the gauntlets are special, and it's just a conversation about the price of the armor without them, then it's beginning to sound like a scene that doesn't need to exist at all.
On the matter of "interesting game-play" - as I said upthread, unless the campaign was on the verge of coming to an end but for this event, that is moot. Interesting game play was going to happen anyway, and I don't see how it becomes more interesting because the players have lost their loot and now have a new NPC enemy.

On the matter of deception: I've got no objection to NPCs deceiving the PCs. That's not what's at stake here, though - what's at stake here is a metagame matter, of how the GM handled a player's action declaration.

On the precise wording, "touch-move" style: it's not my favourite approach to D&D. It is prone - as here - to produce arguments over what is meant by a phrase like "I sell the armour set". If, as here, that phrase is intended by the player to have a different meaning from how the GM takes it, there are questions around whose interpretation prevails - and they cannot be resolved by friendly conversation, because the whole point of the "precision wording" approach is that the players don't get to have a friendly conversation with the GM about their wording because they are bound by their precise wording even if the result is unfriendly to them!

I think that those sorts of arguments are especially likely to result if this style of action declaration is enforced haphazardly or ad hoc depending on the mood of the GM. For instance, if the player of the ranger is paying little attention to the details of the barbarian's action declaration about bundling because that player assumes it will all be sorted out later, and that the action declaration on bundling is simply a standard move designed to ensure that, in the fiction, the PCs aren't deemed to have left the items behind, then the player of the ranger may not make a big deal of later inspecting the bundle and separating out the different components, because it is assumed that - in the fiction - the PCs are quite capable of doing this, and so don't need to actually establish it via action declaration (much as they may deal with their eating and drinking in the city simply by knocking of gold pieces, but not actually having to declare that they chew and swallow).

I think that when the precision style produces events which make little or no sense in the fiction - as here, either (i) that the ranger can't see what the NPC purchaser can see, despite there being no reason established in the fiction as to why that is so (eg no ring of X-ray vision, no Sleight of Hands check, no description of funny table/counter designs, no description by the player of his PC wandering the shop, etc), or (ii) that the ranger could see the ring and gauntlets but sold them anyway - then it is even more prone to produce arguments. And for good reason - the players can legitimately say "That makes no sense". (Again, I contrast the case where the player sells a job lot, having forgotten what's in it - that does make sense in the fiction, because neither PC nor NPC can see what's in there in any detail, and the PC has just been forgetful as the player has.)

Was the GM in the wrong? I think that the GM mishandled the situation, by imposing a standard for action declaration that does not seem to have been the table norm, by not running other parts of the game in accordance with that standard (eg sometimes treating the PCs as a gestalt, as by not describing the gauntlets and ring a second time when the barbarian bundled them up in front of the ranger; but sometimes treating the PCs as individuals, as when the ranger is deemed to be selling the gauntlets and ring even though other players believe that "the armour set" excludes those particular items), and by imposing that standard in a way that undermines the coherence of the fiction, when other parts of the game seem to prioritise fiction over metagame (eg the barbarian's "bundling up" seems most likely to have been declared because there is a table norm that loot isn't taken unless, in fiction, a "move" is made that explains how it has been taken).

Whether or not that is wrong, I think it's fairly poor GMing. And, in this case, fairly clearly motivated by a degree of vindictiveness or at least irritation. For reasons that are unclear to me, the GM seems upset because at least some of the players paid more attention to the children and the haunted sword than they did to the gauntlets and ring. Why that should be regarded as bad play, I don't know.
 
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Lejaun

First Post
that was information missing from the actual game. Not information missing from the Dms account of the game.

I would like to add that in game when such instances are presented without stated information then such information isn't deemed relevant to the scene at hand. The scene should still work no matter how the player visualized the scene when lack of information is presented.

to add to this. Any unbiased player is going to imagine the items are in plain view of both himself and the blacksmith if no description is otherwise given. There is no reason for him to have imagined otherwise.

Agreed. Unless the player specifically said that he is setting the unopened pack on the counter for the smith to look at while he browses the shop, it should be assumed that he has as much opportunity to see the armor and its pieces in full as the armorer done.
 

Yardiff

Adventurer
that was information missing from the actual game. Not information missing from the Dms account of the game.

I would like to add that in game when such instances are presented without stated information then such information isn't deemed relevant to the scene at hand. The scene should still work no matter how the player visualized the scene when lack of information is presented.

to add to this. Any unbiased player is going to imagine the items are in plain view of both himself and the blacksmith if no description is otherwise given. There is no reason for him to have imagined otherwise.

So now your assuming some sort of bias on my part, the same can be applied you and those who see the scene the same way.

I read all the posts from the OP and came to a conclusion, you did as well (this an assumption on my part as I cant stat for a fact that you have actually read the post). The fact that different reader can come to different conclusions means that the post didnt have enough info in it for all readers to come to the same conclusion.
 

FrogReaver

As long as i get to be the frog
Your conclusion has no basis in any information the op presented. Ours does. Not all opinions are created equal.

So now your assuming some sort of bias on my part, the same can be applied you and those who see the scene the same way.

I read all the posts from the OP and came to a conclusion, you did as well (this an assumption on my part as I cant stat for a fact that you have actually read the post). The fact that different reader can come to different conclusions means that the post didnt have enough info in it for all readers to come to the same conclusion.
 

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