Seems to me that WotC is literally take the middle here for the basic game. Which makes sense.
The basic game is not going to default to either end of the spectrum-- neither fast and full recovery of total HP regardless of location, situation, and availability of healing resources... nor the uber-slow, 1 HP per day excluding magical healing. There are enough proponents of each side that you can't default to one and ask the other side to "use a module!" because that'll give the impression that WotC doesn't care about one side and will result in people actually getting p.o.d.
If you default to a middle ground so that both sides are unhappy and have to "use a module"... WotC is making sure that "using a module" is an expected course for everybody... and thus it takes the sting out of it.
The biggest hurdle WotC has always had since the very first announcement of D&DN was to convince all manner of D&D player that "using modules" is an expected part of the game. You aren't "houseruling" things (with all the negative connotations that word has for a lot of players)... you are playing the game as it has been designed. So the more places where telling players they should be selecting and using modules to make the kind of game they want... the easier it is for players to accept it.
The basic game is not going to default to either end of the spectrum-- neither fast and full recovery of total HP regardless of location, situation, and availability of healing resources... nor the uber-slow, 1 HP per day excluding magical healing. There are enough proponents of each side that you can't default to one and ask the other side to "use a module!" because that'll give the impression that WotC doesn't care about one side and will result in people actually getting p.o.d.
If you default to a middle ground so that both sides are unhappy and have to "use a module"... WotC is making sure that "using a module" is an expected course for everybody... and thus it takes the sting out of it.
The biggest hurdle WotC has always had since the very first announcement of D&DN was to convince all manner of D&D player that "using modules" is an expected part of the game. You aren't "houseruling" things (with all the negative connotations that word has for a lot of players)... you are playing the game as it has been designed. So the more places where telling players they should be selecting and using modules to make the kind of game they want... the easier it is for players to accept it.