Yeah, one of the updates borked things up, but Morrus fixed it. Yay Morrus!Hey Kerrick,
Thanks for the invite. I tried to post a hello earlier, but I didn't have autho.
I have, actually... I looked around to see if there was already a group doing what I wanted to do before I started this one. Toward 5E is working toward a specific goal - (kind of) low magic, gritty, etc. I like that kind of campaign, but I know not everyone does; this forum is more for general rules revisions, whether for low- or high-magic, or anything in between.I don't mean to be uncouth, but have you checked out the "Toward 5E" group? They've got some pretty good ideas too. Especially an article about the math of 3.x and whats wrong with it. But, more important, its useful to fix it. I am messing with making all the math right for my game, and I found this and other discussions great inspiration.
I agree. That's why I came up with a variant death and dying rule.I just have kind of a quick thing here right now since it just came up in one of my play by post games.
When a character is Dying (-1 to -9 hit points), instead of having to get a 10 or less on a d100, I have them roll a d20 and a 19 or 20 stabilizes. The character also gets to add their Constitution modifier to the roll.
I never understood why such an important roll was made on a d100 instead of d20. That and it makes sense to me that someone tougher and healthier than average should have a better chance of surviving such a serious injury.
Just don't get caught doing it.Oh, absolutely! I wasn't sugesting for a second that this group is pointless or unnecessary. I just like to <cough>steal<cough> other groups mojo for ourselves.....