My group has not played with feats and there does not seem to be many power problems that some of the feats seem to have. Some of the small things that seem to be a problem include; backstab damage and AC limit.
The thief backstabs just about each round since we tend to play with flanking and advantage. At a certain level that damage is the highest in the party. Not necessarily the worst thing, but it stands out, even with the fighter getting 2 attacks and the higher chance for criticals.
Interesting. Personally, I really like how much less situational backstab is now.
The fighter makes up for the damage with the highest AC and becomes nearly untouchable unless I ramp up the monster challenge or make overwhelming numbers. He has plate, shield, defensive stance and was given the ring of protection I figured another PC would take. With a 22 AC and the other PCs in the 15-18 range I became torn with what monsters to throw at the party.
Players has fun and nobody was upset at the other PC powers and shtick but those are the big that stood out last campaign.
What level is your group? By the time they are encountering CR 4 monsters, the fighter is getting hit about 20% of the time (most CR 4 have a +5 to hit) , 35% with some of the CR 4 ones(+8). And it only goes up from there, unless the fighter has access to something that imposes disadvantage? Then the chance of hitting him plummets. I've noticed characters, in general, get hit A LOT more in 5e.
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