Sorta.
I had intended to run SKT as a clash between the civilized "small folk" the giants, with the typical mix of humans, elves, dwarves, and PHB races with a few oddities from Volo. The problem is, nearly everyone opted for a Volo race so I got a kenku, goblin, kobold, bugbear, orc, etc. which made running parts of the module impossible without wholesale re-writes and changed the entire tenor of the module. So the game spectacularly failed after a few sessions and we're going to retry it again soon, but this time with a strict limit on what races are allowed (PHB = Ok, other races = no more than 1/3rd players in the campaign, monstrous/evil races are DM exception required).