Summer-Knight925
First Post
In my setting, "Human" is the scientific term, like when they discover a body they say a human body, or an elven body, or a dwarven body.
To make this better and less bland, all humans have a subrace, as with all elves and dwarves and so on. The human subraces include "Easterlings, Coastlings, Reachers, Imperials, and then the many different types of the colonies. The subraces are defined by the lore, what makes each subrace unique and different doesn't stem from biology, but from culture and views.
For instance, the elves of my setting were at one time all one race, but due to a civil war and their homeland being magically defoliated, there are now 3 subgroups. Wood Elves, High Elves, and Dark Elves (drow). Now the drow has stats that are different from other elves, sure, I'll give you that, but wood elves and high elves are exactly the same, only different in culture.
Same goes for the dwarves, Mountain Dwarves have a different way of life than Hill dwarves, deep dwarves are different than dark dwarves (duegar) and so on.
Humans has subraces pulled not to create a "real racial identity" in the game world, as Easterlings are akin to Asians, Coastlings like those from the Mediterranean (mostly Greeks), Reachers like the Vikings, and Imperials like Medieval Europeans. These races don't war and are in an Empire together (well loose empire, but still) and trade ideals and goods and so forth, really the racial distinctions are not different races, but entirely cultural, like how it actually sort of is despite many debate it still, but that's irrelevant.
Pretty much the 'humans' are in many different groups, as we are, and that seeing 'human' as a single race is fairly unimaginative. Let 'human' be the tree, but the subraces are the branches.
To make this better and less bland, all humans have a subrace, as with all elves and dwarves and so on. The human subraces include "Easterlings, Coastlings, Reachers, Imperials, and then the many different types of the colonies. The subraces are defined by the lore, what makes each subrace unique and different doesn't stem from biology, but from culture and views.
For instance, the elves of my setting were at one time all one race, but due to a civil war and their homeland being magically defoliated, there are now 3 subgroups. Wood Elves, High Elves, and Dark Elves (drow). Now the drow has stats that are different from other elves, sure, I'll give you that, but wood elves and high elves are exactly the same, only different in culture.
Same goes for the dwarves, Mountain Dwarves have a different way of life than Hill dwarves, deep dwarves are different than dark dwarves (duegar) and so on.
Humans has subraces pulled not to create a "real racial identity" in the game world, as Easterlings are akin to Asians, Coastlings like those from the Mediterranean (mostly Greeks), Reachers like the Vikings, and Imperials like Medieval Europeans. These races don't war and are in an Empire together (well loose empire, but still) and trade ideals and goods and so forth, really the racial distinctions are not different races, but entirely cultural, like how it actually sort of is despite many debate it still, but that's irrelevant.
Pretty much the 'humans' are in many different groups, as we are, and that seeing 'human' as a single race is fairly unimaginative. Let 'human' be the tree, but the subraces are the branches.