outsider
First Post
Martial characters. For some reason, D&D was convinced for decades that pretty much any type of martial effect should be fluff only and not mechanically supported. Make your attack roll and describe it. Can you imagine if the only magic spell was Magic Missile, and you were expected to just reflavor it via description into fireball, lightning bolt, or power word: kill?
3rd edition did change that, but there was flaws in how they did it. To make most manuevers worth your while, you had to invest a bucketload of feats into them. Once you did that, there was nothing really preventing you from using those manuevers in every single round of combat. The feats weren't martial character specific, there was nothing preventing a spellcaster like a paladin from becoming just as good as the fighter at any mundane melee manuever, in addition to his spellcasting. Fighters(and other martial characters) should be the undisputed masters of mundane combat techniques.
3rd edition did change that, but there was flaws in how they did it. To make most manuevers worth your while, you had to invest a bucketload of feats into them. Once you did that, there was nothing really preventing you from using those manuevers in every single round of combat. The feats weren't martial character specific, there was nothing preventing a spellcaster like a paladin from becoming just as good as the fighter at any mundane melee manuever, in addition to his spellcasting. Fighters(and other martial characters) should be the undisputed masters of mundane combat techniques.