D&D 5E What are some of your favorite FUN Multiclass combos & why?

Eltab

Lord of the Hidden Layer
Update (new campaign):
Arcane Trickster Rogue 4 / Trickery Cleric 10
The idea was to never do the same thing two turns in a row.
Mage Hand to start trouble, and Message to call for help to get out of it. One time "accidentally" Turned Undead towards an uncooperative PC who wanted to fight a roomfull of enemies not sneak past them. Steal the McGuffin and set up multiple images of yourself - which one is holding the real item? Designed ( but never used) a Breastplate of Mislead, to better sneak in/out of guarded rooms.
 

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BlackSeed_Vash

Explorer
I'm having a blast playing in a Sunless Citadel as the Half-Orc "Nimrod", the Strongest Wizard ever. Abjuration Wizard 4 / Barbarian 2. He has Str 17 / Dex 15 / Con 16 / Int 6 / Wis 8 / Cha 8. Picked up Keen Mind for first ASI. It really bothers one of my fellow players that the dumb as a brick character will just randomly spout precise, useful and accurate information about Arcana, History, Religion, Nature, or something he saw/heard within the last month.

nimrods hat.jpg

Backstory is he and a few member of his tribe ran across group of highish level adventures who had expended all but a handful of low-level resources and were dangerously close to death. The adventures lost clearly lost. One of them was wearing the above hat... and "Nimrod" wore it on a dare. One short rest later, he's got an Int of 19 due to the hat being a Helm of Intelligence. Smart him get curious about the book the previous wearer had, thus starts him down the path of wizardry. Before session one, the hat is lost/stolen/misplaced. So "Nimrod's" entire driving motivations are to [1] Find his Wizard's Hat; [2] Prove he is the "strongest" wizard ever.
 

doctorbadwolf

Heretic of The Seventh Circle
I’ve got two multiclassed gnomes, currently, that are very fun!

Dresden Woodsheart is a Swashbuckler Rogue and a Bladesinger Wizard. (Currently 4/4) He has a ton of skills and tools (took Skilled as a houserule bonus level 1 feat), just the right amount of magic to enhance his swordfighting. Blade Song lets me be fast, hard to hit, even better at acrobatics, and hard to break concentration. Utility and control spells don’t rely on spell level to matter, so I focus on those, but I’ve also got tricks like casting Dragons Breath on my familiar, etc. He will go rogue the rest of his career, probably. At most he may go wizard 6 eventually, get 3rd level spells and extra attack.

Diego Santiago Ramirez De La Sombra is an Vengeance Paladin and Kensei Monk. Vengeance gets Hunter’s Mark and Oath of Emnity, so he is definitely a damage dealer, but the real fun comes from his swashbuckling mobility, and Spellcasting toolkit.
 

Evilhalfling

Adventurer
I played Luke a Druid1/wizard 9 starting at level 1.
had a huge pile of cantrips at low levels, as he also took the magic initiate feat at l1 before becoming a mage.
He had a keen interest in animals and plants, as long as they were dissected or processed for human use.
Multiclassing worked okay, with Cure wounds used in a higher-level slot most of the time.
he invented two spells to help harvest components from creatures, using them to make most of the party's magic items.
 

doctorbadwolf

Heretic of The Seventh Circle
A character I hope to play in a mini-campaign soon is a mystic of Sehanine, modeled as a Shadar-kai Shadow Monk/Moon Druid, using my one homebrew full race Shadar-kai.

She will be able to do all the monk stuff as a bear or wolf or whatever, and we may be ruling that while the beast’s Multiattack routine isn’t the attack action (and this doesn’t trigger stuff) your “attacks” are Melee weapon attacks, and you can use them with the Attack Action, so a wolf can bite and then flurry.
 

Azaar

Explorer
Wizard X/Knowledge Cleric 1 has long been a favorite of mine. That cleric subclass meshes very naturally with the wizard's pursuit of arcane knowledge. It also expands your spell repertoire and gives you a considerably stronger defense than a normal wizard.

While sage is the stereotypical background for this character, I am about to start playing a PC with the sailor background. She is a cleric of Selune, who is worshipped by sailors because stars and navigation are part of her portfolio.

Amusingly enough, I'm doing Wizard 1 / Cleric (Knowledge) 1 as the start of my new character for the campaign my DM will be starting in a month or so. My background is a custom affair, though, with Acrobatics and Stealth; basically meant to be an infiltration specialist of sorts. The campaign world will have recently ended a war between humanity and the demihuman races... one that humanity lost.

My plan is to level Wizard the rest of the way, going Bladesinger. I'm already eagerly looking forward to starting this campaign.
 

RogueJK

It's not "Rouge"... That's makeup.
I had a lot of fun playing a Life Cleric/Lore Bard as a hedonistic troubadour priest of the "God of Good Times" (Bacchus, Sharess, Cayden Cailean, etc.), while also being a super-effective support character.

Another fun and effective multiclass is a Monk1/Moon DruidX, played as a nearly-naked feral character who was literally raised by wolves/bears/etc., who doesn't wear any armor or use much of any equipment, but instead relies on spells and their bare hands/claws, with unarmed strikes or the Primal Savagery cantrip when in normal form, and Wildshape otherwise. Great fun, both in and out of combat. Think Tarzan, Mowgli, or the Feral Kid from Mad Max, just with the addition of spells and the ability to Wildshape.
 
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NatsuX784

First Post
I am currently playing a Half-Elf Assassin Rogue 4/Blade pact Archfey Warlock 5 with the Improved Pact Weapon, Thirsting Blade, and Eldritch Smite invocations. STR 9/DEX 20/CON 14/INT 13/WIS 11/CHA 20, with the Alert and Dual Wielder feat. Can make 3 attacks per turn, one attack can use Eldritch Smite for 4d8 force damage and knocks the target prone if they are huge or smaller. High stealth party and I can dish out 100+ damage in a surprise round.
 

NatsuX784

First Post
In addition I haven't gotten to play him yet but current backup character for the Rogue/Warlock I have is a Kalashtar Blade Pact Celestial Warlock 5/Path of the Totem Warrior Barbarian 4. STR 18/DEX 18/CON 18/INT 11/WIS 16/CHA 15 with the Sentinel feat and Bear totem at level 3 Barb. Race and Totem skills combine for resistance to ALL damage while raging and Celestial Warlock gives pool of d6 for bonus action healing in rage. Invocations for this build are the same as the Rogue/Warlock; Improved Pact Weapon, Thirsting Blade, and Eldritch Smite invocations. Sentinel plus Eldritch Smite dead stops an enemy for an entire round of combat and basically forces aggro onto you.
 


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