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What changes were made from 3E to 3.5 ?

Sqwonk

First Post
As I look at the changes for 4E (snippets that we get anyway) I am trying to recall the things that changed from 3 to 3.5.



1. Changes to many spells
2. Damage Reduction
3. Weapon Size / and damage
4. Base size ie large = 10 ft base

Was that it?
 

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Xath

Moder-gator
The bard and ranger classes changed considerably. Dwarves gained some new racial abilities, and certain spellcasting classes gained the ability to wear light armor.

To name a few.
 

kenobi65

First Post
A few other that come to mind:

- Consolidation of the Ambidexterity and Two-Weapon Fighting Feats
- Power Attack giving a 2-for-1 trade with a two-handed weapon
- Favored class for gnome changed from illusionist to bard
 


Simia Saturnalia

First Post
evildmguy said:
I think some skills were consolodated as well but don't know them off hand.

edg
Animal Empathy turned into a class-specific use of Diplomacy (boo!), and Intuit Direction got folded into Survival (yay!). Everything I remember off-hand about skills.
 
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werk

First Post
The big change I noticed was that classes became less 'front-loaded' so a single level dip wouldn't over-reward the character for his diversity.

You said a lot of spells were revised, and haste was the one our group noticed most.
 

kenobi65

First Post
werk said:
You said a lot of spells were revised, and haste was the one our group noticed most.

Yeah, there was the "H nerf" (haste, harm, hold person).

The stat-boost-bump spells (Bull's Strength, etc.) had their duration dropped from 1 hour/level to 1 minute/level, because the designers decided that too many higher-level PCs were just casting these as all-day buffs, rather than spending GP on stat-boost items. Also, the boost from those spells went from 1d4+1 to a straight +4.
 


evildmguy

Explorer
kenobi65 said:
Yeah, there was the "H nerf" (haste, harm, hold person).

The stat-boost-bump spells (Bull's Strength, etc.) had their duration dropped from 1 hour/level to 1 minute/level, because the designers decided that too many higher-level PCs were just casting these as all-day buffs, rather than spending GP on stat-boost items. Also, the boost from those spells went from 1d4+1 to a straight +4.

As was recently pointed out to me, there is a bigger effect to the buff spells to be a straight +4. When it's a die effect, it can be maximized and empowered. If it's just a number, it can't be.

I don't know if there are other places with this kind of effect.

edg
 

The_Gneech

Explorer
Barbarians rearranged a bit to give them fewer "empty levels" also.

Power attack modified for two-handed wielders.

Alchemy skill removed.

Those are the ones I remember offhand that haven't been mentioned.

-The Gneech :cool:
 

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