This is spelled out in the Dungeon Master's Guide, and the updated version is in the tables on page 40 of this document.
In a nutshell, when you change a monster's level by 1 (up or down), the following things change:
- All defenses change by 1
- Attack bonuses change by 1
- Damage changes by 1/2 (1 for every 2 levels)
- Initiative changes by 1/2
- Skill checks change by 1/2 (Perception, Stealth, etc.)
- Hit points change by 6 for Artillery and Lurkers, 8 for Skirmishers, Soldiers and Controllers, and 10 for Brutes
Because I have a larger group, I have often had to bump up monsters a few levels to make them more of a challenge. However, at what point do you add a new encounter type power? If you take a level 5 Solo & bump it to level 7, does it also get a new encounter power, or do you just up the damage iteration only? Or, maybe improve its recharge?
Thanks