It does everything you'd want a basic warlord to do
No, the Battlemaster does not, with 3 3rd-level-appropariate maneuvers do everything I'd want even a very basic warlord to be able to do. For instance, it doesn't restore hps. Just for one instance.
, it just doesn't do them often.
Less of a problem.
I think they were choosing to hold back psionics until they could go in rather than just giving an unsatisfying tease (apart from content that they needed feedback and playtested). Which I can understand. Better to go all in than have a single small feat.
Sounds reasonable.
Cleric is largely neutral in tone. There can be good or bad. Warlord is used exclusively negatively.
Not in genre.
And it's not the media co-opting the term.
It's the media translating a term, in both cases. It has no bearing on D&D.
That's just the modern usage of the term.
D&D doesn't cleave to modern or ancient uses of class names when building classes.
You'll notice the complete absence of the term "warlord" in the advertising for the John Carter movie.
The story it was adapted from was 'A Princess of Mars,' do you also conclude Princesses and Mars are evil?
The whole name-based attack is nonsense. If you didn't apply it selectively, we'd be left with nothing but the Fighter.
Warlord was a contentious name when the class was announced, well before the books were released/leaked and the edition war really got started.
The edition war had already started.
Putting in a class explicitly to placate a single small fraction of the group is very much taking a side.
Excluding a class explicitly to placate a single small faction of the group is very much taking a side. /And/ it's against the tenets of a game meant to be inclusive, not exclusionary.
Inclusive means being welcoming and not pushing people away
Yes, it does. D&D is an RPG, a kind of game that includes lots of option for players. Denying options is a way of pushing people away from it. Including options is not - if you don't like an option, you don't opt for it.
That's really the bottom line. Adding the Warlord to the 'Advanced Game' so that people who might want to play it can opt in, while people who object to it need never be exposed to it is perfectly reasonable and in keeping with the professed goals of 5e. Excluding from the game entirely to validate the preferences of a few is antithetical to those same goals.
How would a class option "outside the Standard Game" be released exactly?
It would not be in the PH. Pretty simple, really. UA > Playtesting > publication in some supplement would be the obvious path. Also, presumably, it would not be adopted by AL. This was something that they've been talking about since early in the playtest. There's a Basic Game (free on-line), a Standard Game (contained in the core books, with no options chosen), and there's the Advanced Game (adding any of those options, plus anything outside of Core). AL has gone and complicated it by flipping on options like Feats, but there's no reason to think they'd put a specific optional class in AL - unless demand for it was much higher than expected.
Also... how is it a compromise?
It's compromise between Warlord in the Standard game & AL vs no Warlord ever.
The warlord fans are getting exactly what they want (a warlord class) while everyone else who doesn't want a warlord class still has to know that WotC put time and money and hours and playtesting into content they'll never, every use.
No one uses ever speck of content every created for the game.
It means once side gets something rather than content being produced that at least has the potential to appeal to everyone.
Any new content has that potential, since it may turn out better than expected.
By that argument they didn't update the fighter, as there's only 17 battlemaster maneuvers compared to the 417 fighter powers. That's 4%. Not much.
Only 14 of them really emulate fighter exploits, so less.
And, yes, that's a valid argument. The 5e fighter is a more-than-adequate expression of the 2e fighter, and leaves earlier fighters in the dust. It is an inadequate expression of the 3.5 and 4e fighter. There's a lot more that could be done there, either with more archetypes or new classes.
But a 5e "maneuver master" class would still potentially only have a warlord subclass. With other subclasses doing very different things.
And it's still unlikely to do EVERYTHING the 4e warlord did
The Illusionist, as we already discussed, is 'only' sub-class, but does far more than the original Illusionist ever did. No reason to think an expansive martial class couldn't encompass the Warlord and more.
While a full class would be a symbol that the edition war really is over and even fans of 4e have a place at the 5e table, a sub-class that's as much better than the original Warlord as the 5e Illusionist is to it's original version wouldn't be anything to complain about. And that greater class could have other archetypes that handle the 4e fighter and more of what the 3.5 fighter could be used to create. It'd probably take a list of maneuvers with a pagecount to rival that devoted to spell in the PH, but that list could be leveraged the same way to produce more classes for more refined concepts.
A lot of potential there. It'd be a shame to let lingering edition war resentment of one class close it all off.