Tonguez
A suffusion of yellow
Yeah I’d rather have the rules from the Companion set than what Bastions set up.You declare your Monthly actions, have an adventure spawned by one or more player's actions, then resolve the month's actions, modified for the adventure. Rinse and repeat. Very similar to Traveller 4th: Pocket Empires, Burning Wheel: Jihad and to Burning Empires.
Maybe, maybe not. It's not like Birthright was the only set of Landholding rules in older D&D... Mentzer's D&D Companion Set and Alston's D&D Rules Cyclopedia both have a set of landholding rules. (almost identical... almost.)
For me it's the difficulty of fitting in the dungeon delving part. My character is running a kingdom, principality, or some other physical territory. When do I have time to take a break from ruling to go adventure? Are the other player characters also running their own territory? Do we all have time to take a break and go adventuring?
Bringing the adventures to the Kingdom is great advice, especially if you can create some interesting factions and NPC rivalries and relationships to weigh heavy on the PCs shoulders as well as old ruins to explore and random monsters deciding to establish new lairs.
The easiest way is the “New Settlement on the Frontier” campaign used in PFs ‘Kingmaker‘, Birthrights ‘King of the Giantdowns’ and Companion Modules ‘Test of the Warlords’
The other useful way is to use the Random Domain Events as the base of adventures, Birthrights’ ‘Legend of Hero Kings‘ is an anthology that specifically does this and has some good scenarios, CM Sabre River explicitly says that its a Domain Random event too (and takes place over a year - and it advises using a PC dominion for the first act) .
Unfortunately most of the Birthright Modules were all a bit crap, CMs were a bit better.
I always thought doing a domain-based game in Karameikos would be fun too (Keep on the Borderlnd already sets it up)
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