pricing
It's interesting and useful if you want to gauge things on a realistic scale, something that doesn't always work for games.
On the other hand, I really wish the prices had been converted to a single system that I understand by just looking at. Something decimal based instead of that old mess. As to possible complaints about converting the money to a different system, they already had to figure out relative values as that economy didn't use a lot of actual money & prices, as the author does mention.
And that the text was more readable as that font on that background is rather difficult to read, and the usual methods of making it more legible won't work with how they've done it.
If you're curious as to the money, I've copied their explanation below:
Money goes as follows:
1 pound (L) = 20 shillings (s)
1 crown = 5 shillings
1 shilling = 12 pence (d)
1 penny = 4 farthings
1 mark = 13s 4d
The French Livre, sou, and denier are equivalent to the pound, shilling and penny (Latin liber, solidus, and denarius, I believe, which is where the weird English abbreviations come from).
> Final note from me. I like history, and knowing how they did things, but I don't like trying to repeat it. I find pricings like this very cumbersome and inappropriate for games that don't involve calculators & scratchpads, or automated computer programs, or possibly a group of medieval accountants.
P.S. - Sorry, but if you don't know, pence is the plural of penny. (I've found most Americans don't know, but gamers tend to.)