Voadam said:
Cleric/wizard 1 spell, protection from evil. Prevents possession control. That is the first strategy for a spellcaster dealing with a suspected possessing demon. When this doesn't work that could be the tip off. Detect evil would detect the evil presence of a demon and could be the tip off as well.
Cornelius finding out he's not real sounds like the climax to a short story, good plot element.
This knowledge won't end Cornelius as his existence does not seem tied to ignorance but a full creation of the curse. So Cornelius will be like a good character with lycanthropy who knows the condition and can possibly take appropriate precautions.
Break enchantment might free Vargus and remove Cornelius though.
I tried going down the
protection from evil route to show that it was Cornealius and not Vargus that was in fact the "invader" however the player didn't like the idea of a 1st level spell over-ruling the "curse". He does have a point. Whatever has happened was done by a high level mage. I don't think a 1st level spell, able to be cast by almost anyone, should be able to cancel it out.
Last session we had an attempted exorcism attempt performed by the High Priest of the God of Knowledge and Magic. He was attempting an exorcism based on what he had read in an ancient tome (apart from that tome he had no knowledge or experience in performing exorcisms). Unsurprisingly (since Vargus is not a demon or evil spirit) it failed.
Realistically I think that even if there was a devil or evil spirit inside Cornealius I think the exorcism would have failed. The High Priest was following vague directions from a tome written over 100 years ago and had no actual experience with exorcisms. The "exorcism" consisted mostly of him burning candles and incense, chanting strange words while splashing Cornealius with holy water. Eventually he started slapping Cornealius to "draw out" the evil spirit. Eventually Vargus was brought out. Luckily he couldn't break out of his bindings or the situation would have been really interesting!
After about 4 hours of chanting, splashing and other failed attempts, the High Priest, exhausted, gave up.
Something else has now come up in the campaign so it will be a few weeks (in real time, only a few days in game time) until the PC's will be able to get back to this issue. Does anyone have any ideas for what I can try next?
There has been a mage at the Wizard's Guild, hired by Cornealius, that has been researching the problem too for about the past week. Does anyone have any ideas as to what he might have found?
Olaf the Stout