I attended the "D&D Extravaganza" at Gencon. At that seminar they said that it would take a party from levels 12 to 18. I'm guessing a little expansion can make it 11 to 20.
Really? I thought--given the limitations of the preview size and format--that it did evoke the originals. An isolated and besieged community sends for heroes to protect them, giant raiders with a darker/greater force behind them... Seems to have a lot of the feel of the originals to me.
(Although, that said, I'd have liked to have seen a bit more from the actual course of the adventure and the encounters, as opposed to just the intro. That, really, is where the adventure will either manage to capture some of the spirit/feel of the original, or not.)
Now you made me go and reread it. The city of Argent is not really a community in the wilderness, it is an extraplaner ruin of somekind...
I'm with TerraDave on this one. On my initial read through of the introduction, I just wasn't getting the "Against the Giants" vibe at all... still, as people have pointed out, the finished product may have captured the feel a lot better than that introduction.But I still think there's enough similarity--again, given what we've seen--that one can certainly see the inspiration from the original AtG.
I'm with TerraDave on this one. On my initial read through of the introduction, I just wasn't getting the "Against the Giants" vibe at all... still, as people have pointed out, the finished product may have captured the feel a lot better than that introduction.
Definitely agree here. I don't think that failing to emulate the feel will mean it's a failure. But I also definitely didn't get that AtG feel from it.But I don't think it's automatically a failure if there's not.