DM_Jeff
Explorer
Downtime
1-2: Collector. Increase your collection or work with merchants
to help appraise others collections. Your interest
could be anything from ancient weapons, to gem-encrusted
jewelry or old outdated game pieces. Collect a unique item
as a souvenir.
3-4: Citizen. Check local laws to be sure the party’s interests
or habits are within the legal limits.
5-6: Rumor mill. Collect information regarding the city.
Learn news from the roads leading to the city or neighboring
lands or the current Lords and Ladies gossip.
7-8: Fellowship. Win friends and influence people. Buy the
house a round of drinks, help a young person with their
chores. Make a friend who you can visit or call upon in need
at a later date.
9-10: Merchant. Once you discover the cities imports and
exports, determine the party’s direction and purchase accordingly
to sell a few items at your next stop.
11-12: Alchemist. Research spells, and magic item creation
formulas and procedures and search out components. With
luck you could even get down to actually working on the
item.
13-14: Brawler. Pick a fight in a tavern or inn to test your
mettle and gain a few new scars.
15-16: Actor. Present yourself as a different person to everyone
you meet during your stay in the city and watch the
fun! Using a different name, title and accent can lead to
many unexpected adventures.
17-18: Vanity. Update your PC’s looks with grooming or an
upgrade in clothing and equipment for visual, not functional
reasons. Pamper yourself with baths and massages.
19-20: Student. Search out a local teacher or trainer to help
you hone or learn a skill or talent.
21-22: Palate. Sample the best of the local cuisine and
drink.
23-24: Paladin. Upgrade your armor and /or weapons with
better materials to enhance their aesthetic and functional
capabilities.
25-26: Pen-pal. If the campaign allows it, write letters or
otherwise correspond with someone in another city with
whom you keep in touch.
27-28: Moneychanger. Cash in the party’s art objects, gems
and jewelry or vice-versa to aid everyone.
29-30: Bard. Set up a place or seek out a business where
you can ply your skills for pay or respect.
31-32: Artisan. Set up a place or seek out a business to ply
your trade for pay.
33-34: Boy Scout. Prepare for the trip ahead by getting supplies,
survival gear, maps, food and drink, etc.
35-36: Cartographer. Update and compare you recent maps
with local copies or knowledge to ensure accuracy or to add
new discoveries.
37-38: Piety. Check in with the local church of your deity to
pay homage and make offerings.
39-40: Romantic. Sneak into high society parties and charm
the lords and ladies with your dance, wit and wily ways.
41-42: Ranger. Travel the lands just outside the city to ply
your forester skills or stay in tune with nature.
43-44: Amorous. You go looking for love in all the wrong
places. A visit to the brothel or seducing the local lord is not
out of the question.
45-46: Gambler. Get involved in local games of chance or
skill for a wager.
47-48: Journal. Update the party journal (in the game, in
real life at the game, or both).
49-50: Politician. Check on local rulers and law enforcement
and the cogs of the government’s wheels. Aggressively
research the true movers and shakers of the city and
arrange a meeting and chances to further the party’s goals.
51-52: Gamer. Enter local contest or competition for reward
and respect.
53-54: Party. Check on upcoming local festivals and holiday
celebrations to attend or large parties to crash.
55-56: Animal Friend. Stable and care for the party’s
mounts and beasts of burden. Collect feed for mounts, animal
companions and familiars if any.
57-58: Injured. Seek healing, rest and rejuvenation.
59-60: Guard. Find other travelers going your way next so
you can arrange to travel together, perhaps even offer the
party’s services as guards.
61-62: Spy. Seek out information on local secret societies
and power party’s and what they are up to.
63-64: Race Seeker. Look for others of your race not otherwise
well represented to visit with and exchange information
and lore.
65-66: Family Tree. Research local bloodlines and genealogy
to map your characters background and history.
67-68: Employer. Hire and/or fire henchmen and hirelings
for the party’s next adventure.
69-70: Sightseer. Look for local famous landmarks and
sights just to say you saw them. Perhaps even keep a
sketchbook of your views.
71-72: Innkeeper. Secure lodgings to match the party’s
needs and affordability.
73-74: Moderator. Research foes and friends of the city to
aid with future encounters and dealings with them.
75-76: Hobbyist. Find supplies for your hobby and secure a
place to work at it (coat of arms, art, music, etc.)
77-78: Saint. Seek out worthy causes and donate your time
or money (orphanage, under-funded city watch, recently
damaged church).
79-80: Troublemaker. Crash parties in an overwhelming
way, pick pockets, play practical jokes.
81-82: Librarian. Search out local library and read for
knowledge and fun.
83-84: Respectful. Visit the tomb or grave of a local hero or
ruler or family member or friend.
85-86: Bounty Hunter. Check for rewards posted for the
capture or killing of criminals or monsters.
87-88: Streetwise. Learn the local layout of alleys, streets
and sewers around the party’s dwellings to aid in quick escape
or chases.
89-90: Passport. Register name(s) with local rulers/guilds/
law enforcement as the customs apply.
91-92: Entrepreneur. Start a business. Purchase a cart, building,
or land, hire folks to run the business, and see how it
develops over time.
93-94: Culture. Take in a show at the theatre, or a gladiatorial
fight at the local arena.
95-96: Slumming. Visit the seedy, law-skirting section of
town.
97-98: Braggart. Tell tales of all the parties deeds for respect
or free drinks.
99-100: Dependents. Send some of your extra loot to family
or friends. Perhaps your parents, the old master who raised
you, or the orphanage or church where you grew up.
-DM Jeff
1-2: Collector. Increase your collection or work with merchants
to help appraise others collections. Your interest
could be anything from ancient weapons, to gem-encrusted
jewelry or old outdated game pieces. Collect a unique item
as a souvenir.
3-4: Citizen. Check local laws to be sure the party’s interests
or habits are within the legal limits.
5-6: Rumor mill. Collect information regarding the city.
Learn news from the roads leading to the city or neighboring
lands or the current Lords and Ladies gossip.
7-8: Fellowship. Win friends and influence people. Buy the
house a round of drinks, help a young person with their
chores. Make a friend who you can visit or call upon in need
at a later date.
9-10: Merchant. Once you discover the cities imports and
exports, determine the party’s direction and purchase accordingly
to sell a few items at your next stop.
11-12: Alchemist. Research spells, and magic item creation
formulas and procedures and search out components. With
luck you could even get down to actually working on the
item.
13-14: Brawler. Pick a fight in a tavern or inn to test your
mettle and gain a few new scars.
15-16: Actor. Present yourself as a different person to everyone
you meet during your stay in the city and watch the
fun! Using a different name, title and accent can lead to
many unexpected adventures.
17-18: Vanity. Update your PC’s looks with grooming or an
upgrade in clothing and equipment for visual, not functional
reasons. Pamper yourself with baths and massages.
19-20: Student. Search out a local teacher or trainer to help
you hone or learn a skill or talent.
21-22: Palate. Sample the best of the local cuisine and
drink.
23-24: Paladin. Upgrade your armor and /or weapons with
better materials to enhance their aesthetic and functional
capabilities.
25-26: Pen-pal. If the campaign allows it, write letters or
otherwise correspond with someone in another city with
whom you keep in touch.
27-28: Moneychanger. Cash in the party’s art objects, gems
and jewelry or vice-versa to aid everyone.
29-30: Bard. Set up a place or seek out a business where
you can ply your skills for pay or respect.
31-32: Artisan. Set up a place or seek out a business to ply
your trade for pay.
33-34: Boy Scout. Prepare for the trip ahead by getting supplies,
survival gear, maps, food and drink, etc.
35-36: Cartographer. Update and compare you recent maps
with local copies or knowledge to ensure accuracy or to add
new discoveries.
37-38: Piety. Check in with the local church of your deity to
pay homage and make offerings.
39-40: Romantic. Sneak into high society parties and charm
the lords and ladies with your dance, wit and wily ways.
41-42: Ranger. Travel the lands just outside the city to ply
your forester skills or stay in tune with nature.
43-44: Amorous. You go looking for love in all the wrong
places. A visit to the brothel or seducing the local lord is not
out of the question.
45-46: Gambler. Get involved in local games of chance or
skill for a wager.
47-48: Journal. Update the party journal (in the game, in
real life at the game, or both).
49-50: Politician. Check on local rulers and law enforcement
and the cogs of the government’s wheels. Aggressively
research the true movers and shakers of the city and
arrange a meeting and chances to further the party’s goals.
51-52: Gamer. Enter local contest or competition for reward
and respect.
53-54: Party. Check on upcoming local festivals and holiday
celebrations to attend or large parties to crash.
55-56: Animal Friend. Stable and care for the party’s
mounts and beasts of burden. Collect feed for mounts, animal
companions and familiars if any.
57-58: Injured. Seek healing, rest and rejuvenation.
59-60: Guard. Find other travelers going your way next so
you can arrange to travel together, perhaps even offer the
party’s services as guards.
61-62: Spy. Seek out information on local secret societies
and power party’s and what they are up to.
63-64: Race Seeker. Look for others of your race not otherwise
well represented to visit with and exchange information
and lore.
65-66: Family Tree. Research local bloodlines and genealogy
to map your characters background and history.
67-68: Employer. Hire and/or fire henchmen and hirelings
for the party’s next adventure.
69-70: Sightseer. Look for local famous landmarks and
sights just to say you saw them. Perhaps even keep a
sketchbook of your views.
71-72: Innkeeper. Secure lodgings to match the party’s
needs and affordability.
73-74: Moderator. Research foes and friends of the city to
aid with future encounters and dealings with them.
75-76: Hobbyist. Find supplies for your hobby and secure a
place to work at it (coat of arms, art, music, etc.)
77-78: Saint. Seek out worthy causes and donate your time
or money (orphanage, under-funded city watch, recently
damaged church).
79-80: Troublemaker. Crash parties in an overwhelming
way, pick pockets, play practical jokes.
81-82: Librarian. Search out local library and read for
knowledge and fun.
83-84: Respectful. Visit the tomb or grave of a local hero or
ruler or family member or friend.
85-86: Bounty Hunter. Check for rewards posted for the
capture or killing of criminals or monsters.
87-88: Streetwise. Learn the local layout of alleys, streets
and sewers around the party’s dwellings to aid in quick escape
or chases.
89-90: Passport. Register name(s) with local rulers/guilds/
law enforcement as the customs apply.
91-92: Entrepreneur. Start a business. Purchase a cart, building,
or land, hire folks to run the business, and see how it
develops over time.
93-94: Culture. Take in a show at the theatre, or a gladiatorial
fight at the local arena.
95-96: Slumming. Visit the seedy, law-skirting section of
town.
97-98: Braggart. Tell tales of all the parties deeds for respect
or free drinks.
99-100: Dependents. Send some of your extra loot to family
or friends. Perhaps your parents, the old master who raised
you, or the orphanage or church where you grew up.
-DM Jeff