Would love to see something on running games without the expected 6-7 encounters per day. Recommended class adjustments, encountered adjustments...etc
I am chocking on monster stat blocks. No interest in buying more. But I would love deep dives into specific monsters. "Ecology Of ... ", "Monstrous Arcana...", "The Complete Book of ...", etc. I really liked the first 3rd of Volos and would love another book like that but instead of a bunch of stat blocks in the back, mingle variants of the monster your are talking about in the section on that monster and same with any character options.
Seems like there is plenty of room for this. Still many iconic monsters that are ripe for this. Heck, about about starting with DRAGONS. You could make a full book on dragons with deep dives into their societies, ecologies, life cycles. Include multiple lair maps and tie in with premium battlemap and mini products. Stuff I could easily work into my campaign or create a mini campaign around. Actually, it would make sense to include some adventures.
So, the complete book of dragons. Each chapter discusses a different dragon. In depth treatment of its lifecycle, behavior, and ecology. Give some variant options for the dragon. Give some cult and minion options for some of the dragons. Give one or more lair maps. And end with plot hooks or a mini adventure.
I would pre-order that in a heartbeat.
Noted D&D blogger Mike "Sly Floursh" Shea recently asked this on Twitter:https://twitter.com/SlyFlourish/status/1063808500676075521
What does D&D need next?
We have two campaign settings, one in stores. Three official accessories with monsters. Extra subclasses. Lots of races.
There are a wealth of minis, both random prepainted and non-random unpainted. We have dungeon tiles. There are dice. We have tactical maps, both blank and printed. Lots of adventures, both new and classic. Books for kids, including the newly relaunched Endless Quest.
And that's before getting to the absolute wealth of amazing 3rd Party Products from Green Ronin, Kobold Press, Nord Games, and others.
I imagine the two big requests will be "psionics" and "the artificer". Or the inevitable flayed horse of "a better ranger".
Okay, but what else is left for the game beyond just more? More subclasses. More adventures. More monsters. A big ol' generic more. Aka bloat.
Things like gods have been covered by Sword Coast Adventurer's Guide and Tome of Foes, limiting the need for a Deities & Demigods. And the updated mechanics of planes are covered quite well in the DMG, so the Manual of the Planes is less necessary.
Why?
When stopping to reply to Sly Flourish, I realized I’m almost “good”. That the edition feels close to complete.
I can think of a couple good options, but a lot of ideas just feels like content for the sake of content. Books because they're expected each year and not because they really fill a gap in the game.
I think future books will explore more gods as needed, such as when exploring different creatures and races or cultures or settings in depth. Examples include the Gods of Kara Tur/Al Qadim, Dragons, Lords of Creation, Greyhawk, Dragonlance, Birthright, Theros.
The biggest need right now is setting books for Classic D&D settings including FRCG.
I think a book exploring monster types that have been under explored in this edition would be nice like Celestials.
More APs that aren't set on the sword coast.
And of course the Artificer and Psion. Maybe a book with alternate class features like shown in Mearls happy hour for the Ranger.
And a D&D movie.
And every properly playable race that has appeared in any edition of D&D, especially ones important to settings.