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lowkey13
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*Deleted by user*
I could not disagree more with the premise of your post. Sure, now that there is AL, there is something useful in differentiating AL v. everything else, but to try to differentiate "everything else" as "more D&D" and "Why are you even playing D&D" seems like you are trying to enforce your normative judgment as to what proper changes are.
Why is using a 3PP class any different than using an UA class? Why is that any different than tweaking a PHB class and renaming it for your home campaign?
If you want AL (or home version of AL), that's easy enough. But artificially drawing homebrew lines and labeling something as more or less D&D seems exceptionally unhelpful.
Ugh. Authenticity is a fool's errand.
And that's it, innit Let us assume that we are looking for the holy grail of authenticity in D&D ... then wouldn't we be playing with highly modified rule sets and house rules (the punk aesthethic) because that is the ur-D&D? Isn't playing AL-style, by-the-book, the antithesis of "authentic" D&D.
If you're playing by the book, aren't you playing it inauthentically? Or, to put it in the terms of your original post I was responding to, if you're not homebrewing and modifying, then why bother playing D&D?
So, I've read numerous threads where people have argued that something isn't acceptable unless it is an official, WoTC product. And this very much goes against the grain of how I learned to play and run D&D. While I sometimes call it a DIY thing, I really think of it as more of a punk aesthetic.*
So, a bit of grognard history.** D&D (OD&D) was originally a confusing mismatch of rules and supplements that required a fair amount of work and houserules just to, well, get it to work. It was the definition of a "hobby." With the advent of BECMI (Holmes first) and AD&D a lot of this was systematized ... and yet, it was still a punk hobby.***
Why? Well, there was a lot of mixing and matching between rule sets. BECMI and AD&D were largely compatible, and many tables used rules and books from them interchangeably. Sure, some people ran B2 as their first Basic module, but others ran B2 as their first AD&D module. And the rules themselves had internal inconsistencies (monks attack as thieves, no, as clerics) as well as the knowledge that many tables applied rules inconsistently (elves and resurrection, to hit v. AC, saving throws for worn objects, etc.). It was common to see people glom on to 3PP products for additional information and classes (The Complete Alchemist, the various "NPC-only" classes in Dragon magazine) and alter or amend things at their own table.
Now, the pendulum began to swing, certainly by the 3e era. And I can understand why people are more comfortable with branded material. But in essence, this is a hobbyist's game still. It is about creation, not just consumption. Or, to put it in the punk parlance, about being given the basic tools to create your own band, not about listening to ELO.****
So, I can understand and sympathize with the desire to have WoTC release products. Roughly, this can be boiled down to the following factors-
1. Convenience. I'd rather have someone else create it than me. (But this shouldn't apply to the wealth of material on the DM's Guild or, more importantly, that is freely available on the intertubez).
2. Brand. WoTC has a brand, and an interest in protecting same. As such, their products will be a higher quality in order to protect it. I will pay a premium for that assumed protection.
3. Consistency. I would like my product to be the same as that used by others.
4. Emotional support. I enjoyed X from the past; since WoTC is not "officially" supporting X, they are not supporting something I liked, and therefore, they do not like me. WHY DON'T YOU LIKE ME?
5. Moar Product. I just want WoTC to release more stuff, because I love 5e; it just happens that I want them to release more of what I want.
I am sympathetic to all of these claims (even (4)). But what I guess I don't understand is what happened to hobbyist/DIY/punk aesthetic that animated D&D? It's not missing; look at the threads and you can see people recounting their own, highly modified, campaigns. And I'm not arguing that "back in the old days," everyone did it right and customized the heck out the system. Naw; it wasn't born out of desire, but out of necessity; many "table rules," were often because of convenience or not reading all the cross-references and asides that Gygax buried, and the adoption of additional materials was because, TBH, you had to.
But still ... I like 5e because it is so highly adaptable. What do you think?
*I am the antichrist. I am an anarchist. Don't know what I want, but I know how to get it.
**Five ways, uphill, in the snow, just so that we could complain about how the cartoon wasn't "real" D&D.
***By punk, I mean DIY nerd. But definitely punk. We did it our way.
****Don't let me down, commenters.
Something can be diminished, yet still there.
I might say that while I can still find a Zoot Suit, they aren't as common as in they used to be.
If we're talking ELO then you should be more worried about us "bringing you down" as in "Don't bring me down... shwoop" surely?
Dude. You have to go for 100,000.
So close, and yet you can't say, "I have written six figures worth of words. SIX FIGURES!!!!!"
Then you just kind of stare for a long time, like an H. P. Lovecraft protagonist that finally realized, "Hey, this can't be explained by science."
A few years ago I was reading books on the history of punk and put some thought along these same lines. I might try and stick some quotes in here, but the three books I found the most relevant to D&D were Fu*** Up + Photocopied: instant art of the punk rock movement by Bryan Turcotte, Retromania by Simon Reynolds and Please Kill Me by Legs McNeill.
The general idea was that music had become this large and complex orchestrated event with bands like Led Zeppelin, Bowie and Yes. But boil it down (or distill) to its core and what you really want is young people, noise, and energy. The window dressing, fireworks, and seats aren't necessary, just mainline me the emotion, straight into my gut, you can punch it into me, but don't sugarcoat it into me with fake Disney happiness. A punch is f**ing real.
Another thing is available technology-for example punk music was killed by the drum machine, because the drum machine allowed people to capture noise and energy with even less effort than a 3-piece punk band's guitar and drum set.
This isn't a well organized set of thoughts, I might try and get back with more later if time allows.
When I read "ProgBard" the first thing I thought of was Rick Wakeman!
I'm just putting forth some ideas here. It's a thought I've had in the past as well and is it nostalgia or was something really different going on?