Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Love the idea. I dont mind if spells were more about small damage at best and a nasty effect than can be combo'ed with other members of the party.
Burning
Brittle
Frozen
Corroded
Weakened
Dazed
Drained
Doomed
Lured
Burning
- Shed light within 15 ft
- weapon attacks received deal +Int fire damage
- speed halved
Brittle
- Vulnerable to bludgeoning and thunder damage
- If a bludgeoning and thunder damage attack reduces you to 0hp, you die.
Frozen
- You are Brittle
- Speed 0
Corroded
- Armor AC -2
- -10 speed if wearing armor
- Weapon attacks roll damage twice, take lowest.
Weakened
- Cant Dash/Dodge
- Deal half damage
- Disadvantage on Str/con/dex check
Dazed
- Disadvantage on Wis/Int/Cha check
- Every terrain is difficult terrain.
- Vulnerable to psychic damage
Drained
- HD recovery roll twice, take lowest result.
- Max HP halved.
- Proficiency bonus halved
Doomed
- Disadvantage on Death Save
- Healing received is halved.
- saves rolled with -1d4
Lured
- Target must use their speed to move toward the lure
- target is charmed by the lure