tuxgeo
Adventurer
D&D is a 'fantasy role-playing game.' (It says so right there on the tin.)
Required elements: One (or more) PCs per player; Races; Classes; Ability Scores; Hit Points; fantasy based at least partly on myth or legend from some time ago (medieval? dark ages? stone age?), although newer literary sources are also referenced. (Alignment, for example, is based at least partly (Law vs. Chaos) on newer literary sources.) Monsters are also required in the game: it wouldn't be D&D without at least a few monsters; however, humans can be fairly repulsive and threatening monsters in our own right. Levels are a must, even if they are present merely to provide the players with opportunities to get confused about which meaning of the word "level" is intended. Adventures are needed, but they can be locally generated. The game assumes the presence of one designated player -- the Dungeon Master ('DM') -- who is charged with the duties of operating the game and describing the results of the actions of the other players' characters. Platonic-solid dice (d4, d6, d8, d12, and d20) are canon. Other funny-shaped dice are also common, but not required.
Each PC is described as belonging to some race. The game has always included the human race, although individual campaigns can easily exclude that one. The presence of elves, dwarves, and halflings is also canon.
Each PC is also described as belonging to one or more classes -- rarely fewer than one class per PC. There are both magical and non-magical classes.
Required elements: One (or more) PCs per player; Races; Classes; Ability Scores; Hit Points; fantasy based at least partly on myth or legend from some time ago (medieval? dark ages? stone age?), although newer literary sources are also referenced. (Alignment, for example, is based at least partly (Law vs. Chaos) on newer literary sources.) Monsters are also required in the game: it wouldn't be D&D without at least a few monsters; however, humans can be fairly repulsive and threatening monsters in our own right. Levels are a must, even if they are present merely to provide the players with opportunities to get confused about which meaning of the word "level" is intended. Adventures are needed, but they can be locally generated. The game assumes the presence of one designated player -- the Dungeon Master ('DM') -- who is charged with the duties of operating the game and describing the results of the actions of the other players' characters. Platonic-solid dice (d4, d6, d8, d12, and d20) are canon. Other funny-shaped dice are also common, but not required.
Each PC is described as belonging to some race. The game has always included the human race, although individual campaigns can easily exclude that one. The presence of elves, dwarves, and halflings is also canon.
Each PC is also described as belonging to one or more classes -- rarely fewer than one class per PC. There are both magical and non-magical classes.