The Crimson Binome
Hero
I've heard this once before, and I had never considered it before then. Do you consider it to be a core aspect of 4E that your character build choices should be made in consideration of what works best for the party?With other versions of D&D you don’t really need much in the way of tactics. It’s pretty rare that powers interact significantly, but in 4e it is common that when one character levels, they will ask others which leveling choices help them more.
For all that 3.5 and (especially) Pathfinder allowed for fairly deep and complex character builds, most of them were designed to work in a vacuum. Nobody designed their sword guy under the assumption that someone else would cast haste on them; if haste was essential to the build, then you found some way to cast it on yourself.
When I played 4E, I treated classes and builds as basically interchangeable within each role. A tank is a tank, and whichever moveset appealed to you, you can still perform the tank function and it will be fine. (Some of that might have come from my experience with 3.5 and/or MMOs.) Was this not the case for you? And if not, was it something that became more noticeable as you added more supplements? It occurred to me that party synergy might have become more meaningful as more powers and feats were added, in later books, to the point where it became a cornerstone part of the game; but I'm not familiar enough with those books to really speculate.