LostSoul said:
Cool. So how did you expand your worldview? I'm looking to do the same sort of thing.
Ironically, most of that came about as a result of focussed private correspondence with former Forge members and other designers who are apparently looked upon with disadain by current Forge members. A bit of email here, a bit of IRC there, PM exchanges, etc. In fact, far more people whom I consider to be influential in the roleplaying industry as a whole post either here or at RPGnet, as opposed to The Forge.
#RPGnet over on the MagicStar IRC network was of particular use to me a few years back (and when the moon is full and the stars are right, you can still catch S. John Ross in said channel). In more recent years, I've talked to a lot of people via the RPGnet PM system, as well as via private email (you'd be surprised how many people are willing to talk to you at length via personal email about their approach to design).
What I've found is that The Forge views on design are, largely, unique to The Forge and its assocaiated entities. The rest of the industry (including the vast majority of non-Forge affiliated independent publishers) is far less concerned with making
different games, than with making games that are
functional - and guess which design philosophy rules the commercial market? That isn't a fluke.
If you're specifically interested in looking at different design philosophies, you could do worse than to read Bruce Baugh's blog, Sergio Mascarenhas' columns at
RPGnet, and Brian Gleichman's columns at the
same site. After that, start conversing with people who do design for a
living.
[Note: Unlike many of the Forge folks, I haven't published my own RPG. Just so we're clear - I'm not a game designer by profession or an individual of any great importance in the RPG industry. I know and/or converse with a lot of people who are one or both of these things, but that's largely happy coincidence. I'm first and foremost a fan of RPGs, despite having done a tiny bit of work within the industry. I'm certainly nobody's better and if I've conveyed that, I apologize as that was not my intent.]