cavetroll
Explorer
What is the hardest part of making a new TTRPG, lets say you are writing a D&D type/clone but not under any SRD, so a distinct piece of work.
Clearly the marketing, advertsing, selling, getting people to play your version of the game is the hardest part, ignore that though.
The actual design, writing, playtesting, balancing, artwork commissions, printing etc.
Lets say its the size of a 1st edition, D&D. What takes the longest.
I'm thinking maybe its the spells, coming up with something interesting and unique for however hundreds of spells that is.
What do you think is the hardest or takes the longest?
Clearly the marketing, advertsing, selling, getting people to play your version of the game is the hardest part, ignore that though.
The actual design, writing, playtesting, balancing, artwork commissions, printing etc.
Lets say its the size of a 1st edition, D&D. What takes the longest.
I'm thinking maybe its the spells, coming up with something interesting and unique for however hundreds of spells that is.
What do you think is the hardest or takes the longest?