It wasn't a Who-Shot-Jr reference. It was a reference to the season of Dallas that was a dream.
Where did Mearls agree that high-level NPC do this? Because it's the most tired fallacy perpetuated by anyone looking for an excuse to hate on the Realms.
@Ahwe Yahzhe It's near the end of the interview I think, after they introduce the Sundering and Pirate mentions the downside of realms-shaking events, high-level NPCs, and the players feeling second fiddle.
It's really a shame that I had to miss the keynote because it started late and then the archived version wouldn't play; it sounds like a lot was in there. Thanks for the insights, Pour et alia…Actually, I don't think he was talking about high level pcs in rpg adventures - he was mentioning how the central npcs (not just high level ones) were the ones steering all the canon-level events, which is complete fact, it's just the way things were done. Greenwood and Mearls are talking about a major shift in policy similar to the way Pathfinder Society is doing things - as Pour mentioned, depending on an aggregate outcome, reporting fans will be steering major canon level events, instead of a writers' meeting saying, "OK, this year Drizzt will kill the Orc king, but causes half of Neverwinter to fall into a sink hole through inaction." or "Elminster will save Waterdeep, but at great personal cost." it sounded like that was his focus in the keynote, not "high level NPCs make it difficult to have great adventures."
This is from a thread in the Candlekeep forums.
Official news:
No retcons, no reboots.
Gods are coming back.
The worlds are coming apart again.
The Spellplague is being solved.
It's really a shame that I had to miss the keynote because it started late and then the archived version wouldn't play; it sounds like a lot was in there. Thanks for the insights, Pour et alia…
It sounds like WotC is talking about doing what LFR has been doing for the past 2-3 years, despite all of its efforts being "non-canon": Run a major adventure with a few key decision points and/or success milestones, and based on aggregate feedback results within a certain time period, THAT becomes the official outcome of events in FR. With WotC now supporting this model with two adventures, these events will at least be considered canon. I agree this is a much more interesting approach. Designers and authors get to tee the ball up, but the user community as a whole decides the direction of the Realms.