Blue
Ravenous Bugblatter Beast of Traal
Hmm, options.
They just introduce Eberron. I'd be good with that. Really want to get away from both the specifics and the feel of the Forgotten Realms. 4 stars.
Introduce Eberron and something new. The bad side is they are taking effort and time away from Eberron. And that if they only do a partial-effort job on each it may have poor financial return which would not be good for more settings or for those of us happy with 5e. Or they might each only capture a smaller segment of the market. Either also means probably few/no follow-up products if the core setting underperforms. 3 stars.
Introduce Eberron, a M:tG world, and talk about wanting to monetize D&D in eSports. This has all of the problems of splitting attention (both designer and consumer) between two settings, with the additional worry about M:tG being a competitive game with higher profits and leadership seeming to want to head in that direction. 2 stars.
Introduce Eberron and a new setting search like what produced Eberron in the first case. This would have only one setting occupying designer and consume attention at a time, while firing up player interest and involvement and giving them somethign completely new down the road that already has engagement and buy-in from the gaming crowd. 5 stars.
They just introduce Eberron. I'd be good with that. Really want to get away from both the specifics and the feel of the Forgotten Realms. 4 stars.
Introduce Eberron and something new. The bad side is they are taking effort and time away from Eberron. And that if they only do a partial-effort job on each it may have poor financial return which would not be good for more settings or for those of us happy with 5e. Or they might each only capture a smaller segment of the market. Either also means probably few/no follow-up products if the core setting underperforms. 3 stars.
Introduce Eberron, a M:tG world, and talk about wanting to monetize D&D in eSports. This has all of the problems of splitting attention (both designer and consumer) between two settings, with the additional worry about M:tG being a competitive game with higher profits and leadership seeming to want to head in that direction. 2 stars.
Introduce Eberron and a new setting search like what produced Eberron in the first case. This would have only one setting occupying designer and consume attention at a time, while firing up player interest and involvement and giving them somethign completely new down the road that already has engagement and buy-in from the gaming crowd. 5 stars.