Fallen Seraph
First Post
Some thing I always take into consideration when building a Setting are:
-Chaos Effect: As in, everything influences the other. I personally dislike settings where all manner of different kinds of magic, monsters, races, etc. exist but there is no interplay really between them, there is no shared legacy or history.
-Mystery: A setting that has nothing to reveal and to seek out is no fun in exploring or seeing what is out there. It also gives room to expand upon as you wish.
-Unique Features: Has something different or unusual about it that sets it apart. Perhaps it is as simple as taking themes, or ideas from other genres and placing them into the setting.
-Theme and Atmosphere: Generally a setting is really simply a building block for adventures/plot so having a theme and atmosphere in that setting to help build these adventures is important.
-Start Small and Build Out: This is more with plot/adventure but it plays a roll in how the setting expands, don't have the whole world laid out but have it unravel as the PCs travel. The game and thus the world is only as large as what the PCs see.
Colour Theme: This one is very particular to me since I am somewhat of a artist. But, I love setting colour themes for a setting. For the world, the people, creatures, objects, etc. I find it helps with building descriptions and players build descriptions for their character. It is also something you find pretty universally in movies and such, for instance... Matrix: Lots of white, black, green, grey, and blues. 300: Lots of black, red, tan, yellows and browns.
-Chaos Effect: As in, everything influences the other. I personally dislike settings where all manner of different kinds of magic, monsters, races, etc. exist but there is no interplay really between them, there is no shared legacy or history.
-Mystery: A setting that has nothing to reveal and to seek out is no fun in exploring or seeing what is out there. It also gives room to expand upon as you wish.
-Unique Features: Has something different or unusual about it that sets it apart. Perhaps it is as simple as taking themes, or ideas from other genres and placing them into the setting.
-Theme and Atmosphere: Generally a setting is really simply a building block for adventures/plot so having a theme and atmosphere in that setting to help build these adventures is important.
-Start Small and Build Out: This is more with plot/adventure but it plays a roll in how the setting expands, don't have the whole world laid out but have it unravel as the PCs travel. The game and thus the world is only as large as what the PCs see.
Colour Theme: This one is very particular to me since I am somewhat of a artist. But, I love setting colour themes for a setting. For the world, the people, creatures, objects, etc. I find it helps with building descriptions and players build descriptions for their character. It is also something you find pretty universally in movies and such, for instance... Matrix: Lots of white, black, green, grey, and blues. 300: Lots of black, red, tan, yellows and browns.