Campbell
Relaxed Intensity
I don't speak "player driven" is a very good descriptor. I think play that addresses the thematic premises embedded in the character is a much better one. What conflict resolution brings to the table is a way to keep the focus on consequences that relevant to things players are trying to address through their characters without set outcomes or play drifting away from those concerns as a natural result of setting extrapolation.
The big difference we see in more traditional play is that the premises we are addressing are either established by play or the GM's situation framing (that is usually not in regard to the thematic premises a player sets for their character). That and premise drift naturally occurs because consequences need not (and often do not) to the thematic concerns of the characters.
The big difference we see in more traditional play is that the premises we are addressing are either established by play or the GM's situation framing (that is usually not in regard to the thematic premises a player sets for their character). That and premise drift naturally occurs because consequences need not (and often do not) to the thematic concerns of the characters.
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