I voted pencil, character sheet, dice, and PHB. Those are the minimums of what are needed. New players can slide on things like dice and a PHB since those are a gaming investment, and it's ok if they don't have those at first while they try gaming out.
Food and drink I didn't vote for since gaming groups handle this in different ways. It depends on whether everyone is expected to bring something, if one player is the designed buyer, if players take turns, or if the host is expected to provide.
Stuff like splats and miniatures depend on the group's gaming tastes. Naturally if the group hates minis, then they won't be needed. Otherwise, if minis are used, it's probably a good idea for players to have something to represent their PCs. I'd prefer splats and other sourcebooks to be completely optional and up to the players to decide for themselves whether or not to bring them, while the DM has approval over what gets used. But this is also depends on the group, some might prefer the players to bring various splats to the table. A laptop, iPad/Phone or other technological devices also should be an option for the players and not a requirement.
The DMG and MM is DM-only material and the players don't need to access it while playing, so they don't need to bring them. The same goes for campaign notes, that's the DM's responsibility. What campaign information the DM wants the players to know should be provided by the DM in a short handout, but if a player neglects to bring it along, it's not the DM's place to make sure the player knows the information.
Technically, I have more than enough dice for to go around, but we're all superstitious about dice.
I've been thinking about starting up another dice superstition thread, but I don't know if the board feels like discussing it again.