Mecheon
Sacabambaspis
The runes were divine in origin in game lore, so it went into the Divine spacethat sounds less like a divine thing and more like some sort of dwarf wizard artificer thing.
Previous editions runes were more an arcane thing
The runes were divine in origin in game lore, so it went into the Divine spacethat sounds less like a divine thing and more like some sort of dwarf wizard artificer thing.
Originally, it was going to be the healer for the "Ki" power source, until WotC realized that that's kind of a racist power source and probably shouldn't be presented as a fundamental thing the way Primal, Arcane, Divine, and Martial were.it came up in one of the other threads as a mentioned in passing what is a rune priest aside from likely being dwarven?
3e had a purely arcane Runesmith PrC, and a purely divine Runecaster PrC based on the Inscribe Rune feat. There were also some only partly-magic-focused PrCs that used runes, e.g. the warforged-only Spellcarved Soldier, which required arcane casting, not divine.BECMI's northern reaches had runes, these were used by clerics of the Norse gods.
I know runes showed up in the 2e FR giantcraft book and I believe the North also had runes but I don't know in what context.
3e Forgotten realms had the inscribe rune feat which was, again, limited to divine magic. I feel like they had a prestige class but I'm not 100% on that.
4e had the rune priest as noted.
5e had the rune crafter prestige class that they tried out all those years ago, think that was any spellcasting class though. There's also the Rune Knight which draws upon the giant connection.
looking back at what I can remember, I'm honestly not certain that runes have had anything to do with arcane magic, it all seems to be divine magic or giants.
Yeah. Even if it was necessary to jettison all the rest, it still baffles me that they went with the confusing and circumlocutive ways actions are separated out in 5e rather than keeping 4e's way of doing it. It was simple, straightforward, and useful. The one and only flaw was that people felt they "needed" to be using their minor action all the time, which could be addressed in multiple ways. (Personally, I liked what one of my DMs did, where they said all characters could use the minor action "Take Aim" power, which gave you a +1 untyped bonus to...damage, I think, on all of your attacks that round. Easy, simple, obviously useful, completely solves the problem for folks who just want to play a very basic character that works consistently each round, and clearly only a minor benefit for anyone wanting to heavily optimize.)As a side note, reading this old character sheet and seeing things like "Sustain Minor" on some powers reminds me of parts of this that really did work well. I know at least once I downgraded all of my actions to minors to do something like sustain, heal, and do something else.
The Seeker seemed like it was supposed to be the Archer Miko trope who uses ki arrows.As a result, the former "Ki" power source classes got divvied up amongst the other power sources. Monk went to Psionic, the rather half-baked (not terrible in concept, but poorly-executed) "Seeker" went to Primal, and "Runepriest" went to Divine. Not sure if there was ever a "Ki" defender class, I've never heard anything referred to as such, but perhaps it just never came up.