RangerWickett
Legend
I'd want them to use Mythic Earth's magic system. It's scalable and modular, like d20 modern classes. I think it fits better than the re-purposed D&D magic rules. Including a version of the Grim Tales magic system would be good too, for genres where it's more appropriate.
I haven't seen any reviews of Spycraft 2. Could someone explain the mechanics mentioned -- the flavorful feats, the dramatic combats, the organization rules?
Basic superhero, fantasy, and sci-fi rules in the core book.
Keep nonlethal damage as it is. I could punch you for hours and you'd never pass out. Instead, you'd probably get pissed after a minute or so and you'd take that -4 penalty to try to beat me into submission, instead of going for a knock-out punch. However, I could also get behind a Mutants & Masterminds-esque damage save.
Streamline the guns, yes. We'd need, like:
I haven't seen any reviews of Spycraft 2. Could someone explain the mechanics mentioned -- the flavorful feats, the dramatic combats, the organization rules?
Basic superhero, fantasy, and sci-fi rules in the core book.
Keep nonlethal damage as it is. I could punch you for hours and you'd never pass out. Instead, you'd probably get pissed after a minute or so and you'd take that -4 penalty to try to beat me into submission, instead of going for a knock-out punch. However, I could also get behind a Mutants & Masterminds-esque damage save.
Streamline the guns, yes. We'd need, like:
- Hold-out pistol, Pistol (revolver, clip), and Heavy Pistol (revolver, clip)
- Machine gun (light, heavy)
- Shotgun (light, heavy)
- Carbine/Rifle (standard, sniper).