Hussar
Legend
Or if you look at it another way, what is homebrew if it is not the DM colouring in blank spaces?
But, [MENTION=23751]Maxperson[/MENTION] just told me a few posts back that setting guides presume that groups are going to fill in the details. So, is it a canon game or not if you're following the instructions of the setting guide?
That's not honest, though. The 3e Forgotten Realms campaign book talks about the countless villages, tribes and settlements, as well as the lost places of the ancients with new marvels and such being discovered each year. It also says that it describes in brief the wide and wonderful world. Other campaign guides over the editions are similar.
The PCs with their backgrounds, the towns, NPCs, dungeons and such, those are all provided for in canon, provided the DM is fleshing out the world and not altering what is specifically mentioned. Specific alterations are what constitutes a canon change, not the things you are mentioning above.
So, on this point, the two of you seem to be contradicting each other. Which is it?
To me, I'm thinking that the distinction is largely superfluous. It's virtually impossible to play D&D without home brewing. Perhaps in organized play, I suppose, but, that's a pretty distinct animal. Otherwise, pretty much every campaign played on every table is home-brew to some degree.
Which makes canon distinctions kinda pointless. It's two smurfs arguing about who is more blue.
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