ProgBard
First Post
I would argue that rules and lore are never actually distinct streams, even if you try and make them that way. Lore arises through rules interactions regardless. Games produce experiences through interaction with rules systems.
I'm not convinced that either of those last two sentences are consistently true, alone or in combination. I think lore often comes first, and suggests rules interactions (if any are needed - but see my previous post) that might arise from it. And role-playing games, by their nature, frequently produce experiences independent of rules systems; I don't think I'm that unusual in having lots of occasions that my players interact with the lore of the setting in ways that aren't directly affected by numbers and dice!
Consider that a GH wizard and an FR wizard are the same wizard - that if they were any different in flavor, they'd also be different in rules.
I regret to tell you that this example is one that I feel makes my point more than yours. If they're the same wizard, the only thing that sets them apart is lore, independent of rules.
(But I also disagree that they're not different in flavor - the tropes and feel of those two settings suggest that they'd be pretty distinct. I would go so far as to say that you could take the same character sheet and put it in the hands of two players - skilled players, mind - who are immersed in the lore of the two respective settings, and you'd get two very different experiences out of them. Which is to say that lore matters - of course it does! - but not always in a definably mechanical way.)
A wizard in Athas isn't the same wizard, because she uses different rules! It may be easy to allow anyone else to use those rules, but those rules would still make them a distinct character - you wouldn't be a "standard FR wizard" if you used defiling. You'd be telling a much different story!
No argument there! Of course a defiler wizard tells a different story; that's a very clear case where lore and rules are so neatly married as to be well-nigh indistinguishable. But consider two things, or perhaps the same thing from two angles:
1. An arcane spellcaster who draws on the life-force of nearby creatures isn't so closely, uniquely married to the lore of Athas that you couldn't use that idea and its attendant mechanics in another setting; and
2. When you start with the lore that "this type of caster must drain the life out of other beings to fule their magic," you wouldn't necessarily and inevitably wind up with the exact mechanics that have been used in DS in its couple of editions. I can think of several ways you could model that in 5e, and I bet you can too. Which is why I hold that rules and lore are indeed closely related, but not quite the same thing.