SpiderMonkey
Explorer
Hi, all.
Before I begin, I'd like to stress that I do not want to fan any edition wars flames.
One of my friends lured me into a panel for my university's English Grad Student Conference (I'm at Virginia Tech). The panel is on gaming, and my particular talk is on the rhetoric surrounding the Edition Wars, specifically addressing what is at stake for the participants. I'm mostly arguing from an ontological basis, that is, the rules determine and implicitly argue for ways of being in a game world. I'll also be talking about how the rules affect the "means of production" in terms of creative control of a shared narrative/imaginary universe.
I know these discussions don't get so heated based solely on these reasons, and that's why I'm asking you for your opinions. I'd like to use fodder from this thread to let the community represent itself rather than having me talk for you.
So...
...for you, what's really at stake?
(The next post is a copy of the abstract.)
Before I begin, I'd like to stress that I do not want to fan any edition wars flames.
One of my friends lured me into a panel for my university's English Grad Student Conference (I'm at Virginia Tech). The panel is on gaming, and my particular talk is on the rhetoric surrounding the Edition Wars, specifically addressing what is at stake for the participants. I'm mostly arguing from an ontological basis, that is, the rules determine and implicitly argue for ways of being in a game world. I'll also be talking about how the rules affect the "means of production" in terms of creative control of a shared narrative/imaginary universe.
I know these discussions don't get so heated based solely on these reasons, and that's why I'm asking you for your opinions. I'd like to use fodder from this thread to let the community represent itself rather than having me talk for you.
So...
...for you, what's really at stake?
(The next post is a copy of the abstract.)