From the text:They'll also fall and end up prone on their next turn which sucks even more for them.
It lands on its feet.
From the text:They'll also fall and end up prone on their next turn which sucks even more for them.
If it did falling damage, it'd be nice if it spelled that out, too.
It takes it out of play... for half a round. If it was "Until the end of its turn", you'd ahve a point. But the power lasts only from the Wizard's turn to the beginning of the monster's turn. That's not a lot of time for everyone to suddenly rush over and ready their actions.
But again, I say, that the dazed and immobilized condition is redundant since they do nothing.
The power would do the exact same thing if the immobilized/dazed conditions were removed from the text. The power would still give CA, the monster would still be in the air until the beginning of its turn.
If one readied Pinioning Vortex, then they would have to 'ready for the monster to move'. So the monster moves, they hit with teh Vortex, the monster is dazed... and still has its standard action. Since the monster is dazed (and can now take one action), it still has the standard to use.
Oh, and looked up slide, it specifically says theres no restriction on direction. Up it is! Slide powers now all get to do a bunch of d10 falling damage and automatic prone! Huzzah!
I have to say that many of the complaints in this thread do not seem to coincide with 4E as I have played it. This power would be a very welcome addition to the fights that I have seen.
Dazed prevents a monster from taking opportunity attacks, which in turn allows the rest of the party to get past/away from the target while he is suspended. As an added bonus they can take a pop at him with ranged weapons and combat advantage. And the damage isn't bad either.Would you mind explaining how? Daze+Immob are powerful, but not if they're explicitly not in effect during the monster's turn.
Levitate: Move 4 squares vertically...
Wall of Fog (and most walls, for that matter): It can be up to 8 squares long and up to 4 squares high.
I'm reading "readying an action" (PHB 291), and it doesn't seem like that would work.
A readied action is an immediate reaction. The text says "If you want to interrupt an ATTACK, your readied action should be triggered when the monster MOVES." So the monster moves, you attack, it attacks.
First of all, it lifts the target 2 squares up in the air. So the only way to hit the target is with a ranged attack or a polearm.
You don't have to move someone the full distance for any Forced Movement powers. If you can push 3 squares with Thunderwave, you can choose to push them 2 squares or 1 square or no squares. So for Pinioning Vortex it might make sense to only slide them 1 square vertically, so that the Rogue can Sneak Attack them with CA.