Clueless
Webmonkey
Shemeska said:You'd have to ask my players what they think. *goes to summon one of them*
I think it'd be appropriate to say the campaign is very dark in mood, realistic in tone, with a high amount of effort put in to engage the emotions of players and characters. (*still cursing one particular NPC who'll be getting her just reward shortly*) The scope is certainly wide by this point as it looks like well, the universe may be reaching a reset point and we may need to *stop* it. And for plotting technique, a nice mix of intrigue (player driven even, yay!) and struggle combat wise.
I think the best way to explain *how* dark aspects of this campaign are is this: all the jokes you'll see noted for this game elsewhere (or in the story hour as they come up) don't indicate that we're sitting there goofing off and laughing through it. It's more a matter of laugh or scream for our characters at many of these points. Commentary on this has been in and out of character - we joke at points where you just *have* to. As Toras once said "I'm not going to let the spooky *get* to me!" Other adventurers in the world have commented on just how silly we are in dangerous situations, so it's in and out of character, I guess it shows that we've all gone a ways in doing some serious dynamic character development in response to the plot.
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May I have my cookie now, Shemmie?