pawsplay
Hero
BBQ said:I'm not new to the game. I've played through all the editions of the game. I've seen the good and the bad of all the editions. I always found that every edition has been better than the previous ones. So, here we go:
Well, nothing's stopping you from adhering to some of the older rules and flavor. You can have all the demons and devils you want. I prefer the Erinyes to remain the "Goddesses of Punishment" as they were in Greek mythology anyway, but that's just my personal opinion. The reshuffle you are mentioning means little, if anything, to me.
It would mean I would have to convert a lot of creatures that have appeared in my recent campaign if I wanted to keep running it. Which the designers have basically said, "Don't bother, it won't work." The succubi issue is not so big, since I can simply state that their are lawful succubi in my world on the other time, but the other changes are annoying.
I welcome the eladrin. I've been playing the grey elves/high elves off as a much more magically inclined, fey-like breed anyway. The new edition makes that distinction clear and even. Same with drow (they've been apart from their elven cousins for so long, they're like a different species).
So you consider making elves less magical an improvement? You think it's better that many if not most pre-4e elven fighter-mages would make more sense as eladrin in the new edition?
The new planar setup actually works better for my world. However, whatever planar set up you want will be fine. You don't need to adhere to the DMG completely.
True, true. Of course, I cut my teeth on BECMI D&D, so elemental planes are the last things I would get rid of. I don't find the new cosmology fresh, since with:
- Devils being fallen angels hiding out in their special sanctuary
- Demons being forces of destruction
- Elementals coming from a place of primal elemental energy
the new cosmology bears a marked resemblance to the Talislanta cosmology which I have been familiar with for some twenty years now.
Dungeons & Dragons is about telling a good story with your friends, not all about those tiny rules that people for some reason cling to like some sort of holy grail. Sure, the rules on demons and devil are different for the core game: who cares? Do what you want! It's your world to play around in! You don't like not using the Great Wheel? Use the Great Wheel!
I didn't even mention the Great Wheel.
Stereotype much? Should I mention I've played dozens of non D&D games and I'm a semi-pro game designer? I don't need your encouragement to "do what I want."
You don't like the fact that wizards get at will spells? Um... have you read much good fantasy? A lot of mages have "at will" powers.
... in bad fantasy. Seriously, even Jedi can't keep the same trick going all day.
What have I read? Oh, how about Corum, Lord of the Rings, Simarillion, Rhialto the Marvelous, Three Hearts and Three Lions, the Broken Sword, Swords Against Deviltry, The Deed of Pakenarrion, The Hero and the Crown, the Lion the Witch and the Wardrobe, The Warlock in Spite of Himself, the Compleat Enchanter, the Unbeheaded King, With a Single Spell, ...
Perhaps I should mention I used to be a columnist at RPG.net and wrote this:
http://www.rpg.net/news+reviews/columns/ingenre31mar03.html
http://www.rpg.net/news+reviews/columns/ingenre24apr03.html
http://www.rpg.net/news+reviews/columns/ingenre26nov03.html
http://www.rpg.net/news+reviews/columns/ingenre04aug04.html
so don't patronize me with "read a book sometimes."
If you don't like using tieflings as a core race, then don't use them. Monster stat blocks have been cropped, yes... but do you really want to know how many ranks in "Use Rope" a
balor has?
That's an easy one... balor aren't trained in Use Rope. But if I needed to know, I'd hope I'd be able to come up with the ansswer.
4e may not be your father's so-called Oldsmobile, true, but here's the thing: My dad owned an Oldsmobile for a long time, and it looked horrible. It chugged gas, it was a long, troublesome ordeal to get anywhere, it leaked oil, it leaked coolant, and when I used to drive it to school, people would actually give me a hard time about it. The old editions could be seen as such. They have their own set of problems. Now, you're being given the chance to drive the new 2008 model, and there seem to be a lot of people saying "No, I liked driving the old clunker better." Bah!
Maybe the new 2008 model looks like a clunker, that has replaced a steel frame with unibody construction. Whatever. I think a better metaphor would be a car company phasing out a model you know and like, and simultaneously debuting a new model, which is nothing that appeals to you in concept.
As for the people who say things about how "4e is not 3e" or that "this edition was way better than this one" or whatever... Get over yourselves. No D&D book ever gets outmoded/outdated 100%. I still use the 2nd Edition Book of Artifacts in my 3.5 campaign. I still use 1st edition adventures when I'm feeling a little lazy and don't want to come up with my own. I've seen a ton of changes between all the editions, and have enjoyed each more than the last. I'm sure 4e will be even more fantastic, and with a little creative DM and player action, it'll be the most awesome D&D experience yet. Be creative, have some fun, play the game, give it a chance. You might have some fun by accident.
Oh, right. Because I don't know how to have fun, right? Good one, there.
Once again I seem to be doing something wrong. Not only do I like mind flayers and ogre mages as written in the MM and use them in my games, but I'm still playing 3.5 and enjoying it. I don't find it to be a "clunker" at all. It has its flaws, but 3.5 is a classic game. For 4e to out-do it, 4e would have to first attempt to do the things 3.5 does.
This tielfling-warlock-Nine Swallows Drunkenly Lolling Emerald Whisper Strike-gnomes and frost giants will be included in exciting new EXPANSION SOURCEBOOKS which will all be core (even Monster Manual XII) stuff... just is not a continuation of the game I became interested in.
I simply cannot imagine dropping 3.5 for 4e as it currently appears to me. If I play 4e, it will definitely be as a new game on its terms, and despite, not because of, most of the changes I have heard about so far.