grimslade
Krampus ate my d20s
I chose ‘Bring your Kid to Work Day’ but I base it on the bottom of whatever tier the party is in. My group is used to harsh death rules and the retainer idea is a good one. 5e is forgiving of mistakes, death saving throws, abundant healing, short/long rest mechanics, but this drives my players to push the limits of their abilities and beyond. I want my heroes’ heroic actions to be weighed against the weight of death if they fail. My players feel the same. There has to be a dialog over death in the campaign. A different group might have different ideas. Like everything else, talk about it and decide before you get too far into a campaign.