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When I'm learning a new game I like to...

When I'm learning a new game I prefer to...

  • read the rules, saving the setting material for later.

    Votes: 7 13.2%
  • read the rules and a brief description of the setting.

    Votes: 9 17.0%
  • read the rules and a detailed presentation of the important people and places of the setting.

    Votes: 1 1.9%
  • read the rules and a detailed presentation of the setting that tells how its unique elements work.

    Votes: 11 20.8%
  • read the rules and fiction or other narrative material that presents the "feel" of the setting.

    Votes: 2 3.8%
  • read the setting material (in whatever lkind of detail) and save the rules for later.

    Votes: 5 9.4%
  • create a character and start playing, learning the rules and setting as I go.

    Votes: 13 24.5%
  • do something that Chris wasn't smart enough to put in the poll. (Tell me about it below!)

    Votes: 5 9.4%

  • Poll closed .

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Zappo

Explorer
I like to skim all of it, trying to get a feeling for the style of the rules, without geting too much into detail. At the same time, I try to get the gist of the setting.

If it appeals, I'll read both the rules and setting in detail, while creating a character.
 


coyote6

Adventurer
For a combination rules-and-specific-setting game, I'd rather have a capsule description of the setting, then the rules.

For settings in general, I'd like a capsule description of the setting up front; give me the big picture before I hit the details. It gives me a handle on the setting, and lets me point players at it, so they can get the gist of the world.

One of the things that I think bugged me about Kalamar was that the book just jumped into the details.
 


I was about to click "Read the rules first..." and then I thought about my actual RL habits and realized that I usually just make up a character and start playing, learning the rules and the setting as we go. I promise, it isn't actually as half-assed as it sounds.
 

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