Deimodius said:
If this topic has already been covered, I would be much obliged if someone could point me in the right direction.
if not...
I am currently DMing the AoW adventure path, and though the PCs have not _really_ run afoul of the law yet, the _players_ have a habit of it in previous games, and it always stymies me. I've explained the way i see alignments working in my games, and that in general if you are lawful or good, you should probably obey the law.
But what is a DM to do when a lawful or good PC breaks the law and refuses to surrender to the authorities when they come to arrest him/her? When they get to higher levels this becomes a particular problem given the usual class and levels of the average town militia/sheriff.
I guess the authorities could hire another party of equivalent level adventures as bounty hunters, or decree that no business in town can sell to, or buy from them transgressor, but that I think just sort of exacerbates the problem with some PCs.
So, how do you get it across to the _players_ that hey are not free to willy-nilly break the law (if they are lawful and/or good) with no consequences?
IF they are Good and breaking the law...then they become bad. Its that simple. Now, if they are like Captian America in the recent Civil War comics, and are fighting for their rights...say fighting against an Evil Governemnt or w/e, then they are still SEEN as bad, but maybe not in all circles or maybe in all circles to the point that society has changed. And they now live in an Evil Area, and now they are the minority.
But yes, if they break the law because of bad RP'ing or simple "this is a game and I can do what I want" then yes, they should be punished for it. IF Batman were ever caught, do you think he'd get an easy break. No. Same rules apply. If said hero resisted, they would take meassures to stop him, subdual or leathal...its the Law and the safety of the public that matters. Not the hero gone wrong.
Another thing, why not let him know that he is doing wrong. People talk bad about him. Signs curse his name. Lots of things will show someone what they are doing is wrong.
My advice. IF you have players breaking the rules...punish them. One, they might be doing it for Rp'ing style. That is to say they know what will happen if they get caught, but choose to do this because their character would really rather keep his sword than turn it in. On the other hand, they might be players running amuck. In that case, you have to deal with it or if not, and then you try and do it later beause you've finally had enough they will call you on it. And then they will be right.
Another thought. IF the isssues is power. Man power tends to upset the odds. The Hero is just one man. If say the Keeper of the Watch was to appoint 20men to hunt down and arrest said hero day and night...he would be caught pretty soon or run. How do you think the West was won. The term is called "Possy" they don't have to contract out the task of getting the man gone wrong, but what they can do is go above the law themselves. Buy sell or trade info for you know who's wereabouts. Arest his family, his friends. Make him be someplace they know he will through theirown tactics. Now this all depends on what the players are doing. If say they keep stealing cars....this kind of effort wouldn't take place to capture them. On the other hand, if they say killed the Mayor who was secretly in the pocket of the local guild, and had a history of his own evil deeds. And said hero was caught in the act...then measures aformentioned might take place.
Either way. Good Luck and Game ON