Lanefan
Victoria Rules
OK, except that doesn't jive with:el-remmen said:Yep, exactly. I have said it before (probably in that other thread I linked above), but I will say it again. We are humans not automatons!
This. You're turning the characters - both friend and foe - *into* automatons, where one says something and another has to wait a few seconds in order to respond and a bunch of people are expected to stop what they're doing and wait for the response. Completely unrealistic, as you'll find if you ever try this at a social gathering sometime.As for the person that said, "then everyone has to wait until the villain responds" is exactly the kind of thing I am looking to happen - tough choices.
This is one area where the shorter 3e rounds fail. It takes just as long to play out a 3e round as a 1e round - which means just as many words can be physically spoken by you and the players - but the in-game time thus represented is only 6 seconds rather than a minute. In a 1-minute (or even 30-second) round there *is* time for some back-and-forth discussion, either with the bad guys or between the PCs. 6 seconds really limits the options, so if someone's trying to say too much you as DM might have to shut them down.
That said, if anyone is being an asshat - whether on his own turn or not - and spewing out metagame information that his character wouldn't or couldn't know or making suggestions to a character who is elsewhere and out of communication, the smackdown hammer comes out real quick.
Oh, we have lots of that too...sometimes in character, sometimes not...There is also OOC commentary, "Wow! That ogre screwed up your whole day with that crit!"
Lanefan