None of the above.
I tend to place more importance on the story than the advancement - keeping count of XP is the realm of my accountant and just ain't terribly fun for anyone involved. I don't deal with XP totals at all any more - every 5 or so sessions I declare a level-up for everyone, usually when the characters are in a moderately safe place to train and whatnot.
'Course the characters get themselves into trouble at the drop of a hat - the Sorcerer, Druid, Rogue, and Bard get bored easily when waiting for the Wizard, Cleric, and Egoist/Monk to do their things. So the Wizard gets screwed - for 4 game sessions he only had one 4th level spell available: Dimensional Anchor.
But then again, he started as a fighter, so he's got The Axe to fall back on...
Heh.
-w
I tend to place more importance on the story than the advancement - keeping count of XP is the realm of my accountant and just ain't terribly fun for anyone involved. I don't deal with XP totals at all any more - every 5 or so sessions I declare a level-up for everyone, usually when the characters are in a moderately safe place to train and whatnot.
'Course the characters get themselves into trouble at the drop of a hat - the Sorcerer, Druid, Rogue, and Bard get bored easily when waiting for the Wizard, Cleric, and Egoist/Monk to do their things. So the Wizard gets screwed - for 4 game sessions he only had one 4th level spell available: Dimensional Anchor.
But then again, he started as a fighter, so he's got The Axe to fall back on...
Heh.
-w