Charlie Poltenson
First Post
Greyhawk, without any doubt.
Not only is it my favorite setting, but because it's a pain to find good material for. Outside of the LG sourcebook, most of the info for the setting is mixed around OOP magazines, boxed sets and books which makes getting it all quite expensive.... Not as bad as Planescape though, which I also really want to see published.
I'd rather see WotC wait a bit to publish their FR and Eberron books just because the settings books for them are both highly available and quite cheap.
Also, as for all those who say that Greyhawk is "Bland", well, I seriously doubt that they know too much about Greyhawk.... not really surprising as it hasn't received much support in years....
There was Paizohawk, which was awesome but only in the magazines and thus well known.... and the slew of 2e products, some of which were insultingly bad (Castle Greyhawk, I'm looking at you....)
1) Realistic religions
As a Polytheist myself (Romuva), I appreciate how Greyhawk mirrors religions IRL. Each ethnic group bad their own pantheon of deities and the way that they are worshiped can greatly change over time (The Flan vs Old Flan, for example). You also have deities being viewed greatly differently.... just look at Phlotus worship in the Theocracy of Pale (nothing like smoked heretic!).
The gods have a functional role in society and unlike FR, there is no "overdiety" to make gods pointless.
2) Awesome locations
Greyhawk is home to lots of Iconic areas such as the ToEE, The Bandit Lands, White Plume Mountain, Greyhawk City and it's ruins, The Ghost-tower of Inverness, Maure Castle, The Theocracy of the Pale, The Shield Lands and many-many other locations.
Yes, WotC have stoles these locations to jam into other settings, but that doesn't change what they come from Greyhawk. There are many secrets yet to delve into as well
3) The Best Adventures
Pretty much all of the best D&D adventures have been from the Greyhawk setting.... Against the Giants, ToEE, Castle Greyhawk (and it's 3.5 sequel), Maure Castle (and it's 3.5 sequel), Savage Tide, Age of Worms, The Ivistin Trilogy, Mad God's Key, Slavers, etc.... You'd be very hard pressed to see any other setting with so many great adventures (well, at least under an the official brand... Paizo has been doing an awesome job with Goloron, although Paizo also had a lot of the guys like James Jacobs and Erik Mona that loved GH and who greatly enriched it under the magazines run... aka "Paizohawk")
4) Characters
Iuz the Evil, Igglwiv, Mordenkainen and The Circle of Eight, Grazzt, Prince Zeech, Dragotha, Snurre (who's on the dang PHB cover) and many others.
Not only is it my favorite setting, but because it's a pain to find good material for. Outside of the LG sourcebook, most of the info for the setting is mixed around OOP magazines, boxed sets and books which makes getting it all quite expensive.... Not as bad as Planescape though, which I also really want to see published.
I'd rather see WotC wait a bit to publish their FR and Eberron books just because the settings books for them are both highly available and quite cheap.
Also, as for all those who say that Greyhawk is "Bland", well, I seriously doubt that they know too much about Greyhawk.... not really surprising as it hasn't received much support in years....
There was Paizohawk, which was awesome but only in the magazines and thus well known.... and the slew of 2e products, some of which were insultingly bad (Castle Greyhawk, I'm looking at you....)
Yes, that's very odd. I'd love it if people who voted Greyhawk came here to explain why they think it would be a good choice (apart from tradition, which isn't really much of an argument.) Forgotten Realms I can understand, because although I find it bland and not very exciting, it provides a blank canvas for fantasy adventures that people may find attractive, but Greyhawk, I feel, has very few saving graces.
1) Realistic religions
As a Polytheist myself (Romuva), I appreciate how Greyhawk mirrors religions IRL. Each ethnic group bad their own pantheon of deities and the way that they are worshiped can greatly change over time (The Flan vs Old Flan, for example). You also have deities being viewed greatly differently.... just look at Phlotus worship in the Theocracy of Pale (nothing like smoked heretic!).
The gods have a functional role in society and unlike FR, there is no "overdiety" to make gods pointless.
2) Awesome locations
Greyhawk is home to lots of Iconic areas such as the ToEE, The Bandit Lands, White Plume Mountain, Greyhawk City and it's ruins, The Ghost-tower of Inverness, Maure Castle, The Theocracy of the Pale, The Shield Lands and many-many other locations.
Yes, WotC have stoles these locations to jam into other settings, but that doesn't change what they come from Greyhawk. There are many secrets yet to delve into as well
3) The Best Adventures
Pretty much all of the best D&D adventures have been from the Greyhawk setting.... Against the Giants, ToEE, Castle Greyhawk (and it's 3.5 sequel), Maure Castle (and it's 3.5 sequel), Savage Tide, Age of Worms, The Ivistin Trilogy, Mad God's Key, Slavers, etc.... You'd be very hard pressed to see any other setting with so many great adventures (well, at least under an the official brand... Paizo has been doing an awesome job with Goloron, although Paizo also had a lot of the guys like James Jacobs and Erik Mona that loved GH and who greatly enriched it under the magazines run... aka "Paizohawk")
4) Characters
Iuz the Evil, Igglwiv, Mordenkainen and The Circle of Eight, Grazzt, Prince Zeech, Dragotha, Snurre (who's on the dang PHB cover) and many others.