I'm working on a cosmology structure for a D&D-esque game, and I'm picturing something akin to the elements playing a key roll.
1-2 Positive, Negative
3-6 Air, Earth, Fire, Water
7-8 Wood and Metal (for the Wu Xing, even though they're thought of differently).
9 Ice seems common in a lot of popular culture things that use elements, and was along with Fire in the Norse creation myth.
10 Lightning shows up in some popular culture things about elements, and is one of the energy types.
11-12 Acid (Corrosion) and Poison give the other two colored dragon heads and one of the two missing energies. It also means that acid doesn't need to be shoe-horned onto earth or water or wherever.
Edit: And if I have Acid and Poison, I periodically lean towards wanting Disease as 13. But then I think Acid, Poison, and Disease all are like sub-sections of Negative...
If we're doing energies, then Sonic? But that always feels more than just like three separate things to me concussion, shattering, and deafening so I'm almost fine just de-energizng that.
Does Aether/Void/Quintessence add anything?
- Instead of the Clerics & Paladin-esque classes channeling just Positive or Negative energy, they might "channel" the other "elements".
- There might be a Feywild/Shadow/Dream plane inhabited by various Djinn/Fey/Spirit/Shade like creatures influenced by those sources. This could affect character classes where spirits were part of their thing, and possibly some sorcerous backgrounds.
- They would show up in the type lines for the relevant spells and possibly have an effect for various types of spell casters.
1-2 Positive, Negative
3-6 Air, Earth, Fire, Water
7-8 Wood and Metal (for the Wu Xing, even though they're thought of differently).
9 Ice seems common in a lot of popular culture things that use elements, and was along with Fire in the Norse creation myth.
10 Lightning shows up in some popular culture things about elements, and is one of the energy types.
11-12 Acid (Corrosion) and Poison give the other two colored dragon heads and one of the two missing energies. It also means that acid doesn't need to be shoe-horned onto earth or water or wherever.
Edit: And if I have Acid and Poison, I periodically lean towards wanting Disease as 13. But then I think Acid, Poison, and Disease all are like sub-sections of Negative...
If we're doing energies, then Sonic? But that always feels more than just like three separate things to me concussion, shattering, and deafening so I'm almost fine just de-energizng that.
Does Aether/Void/Quintessence add anything?
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