Nifft
Penguin Herder
Feh, blatant GM's girlfriend with her super-artifact at level one.Designing Frodo Baggins ;-), non deadly character concept.
"Unsafe in any edition", -- N
Feh, blatant GM's girlfriend with her super-artifact at level one.Designing Frodo Baggins ;-), non deadly character concept.
Feh, blatant GM's girlfriend with her super-artifact at level one.
"Unsafe in any edition", -- N
Hey at least you have a choice to bump the one defense you think is too low.At the end of the day I guess I'm just not really clear on your objection. He said that the +2 to all FRWs seemed excessive and therefore a required feat. You countered that it didn't stack with some other feats.
The counter to 'This is a required feat' with 'You might instead feel this other feat is required' is a bit odd. It's got a lot more meat than saying Weapon Expertise is fine because you could instead take Focused Expertise, though.
Either way, changing the amount you can increase FRWs from +2 to +6 in one product, the same one that increases hit by +3, makes it feel very similar.
Retaining combat advantage or knocking prone are minor advantages compared with hitting.There are critical hit feats which allow followup attacks and knock prone. Allow you to retain combat advantage and recharge dailies. And IMHO they are too unreliable if they only trigger 1 of 20.
Triggering twice as often however sounds ok. So expertise becomes a no-brainer from level 15 on. Not before.
In my experience, both when I play and when I dm, people are missing by a margin of 5 or greater. I think I have only had one player keep missing by a point or two. Now this is anecdotal but from my experience at the table the expertise feats are not make or break feats but the defense feats would have made a huge difference to the players.