Deuce Traveler
Adventurer
Ok, here is Lars at his next level. Can you double check it?
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Lars Grimhelm, Male Human Exp2/Bbn3: Medium Humanoid ;
HD 2d6+4 ( Expert) , 3d12+6 ( Barbarian) ;
hp 49; Init + 0; Spd 40;
AC 16 (Flatfooted: 16 Touch: 10);
Atk +8 base melee, +4 base ranged;
+9 ( 1d12+4, Greataxe, Masterwork );
+8 ( 1d8+4, Battleaxe );
+4 ( 1d6+4, Throwing Axe)
God: Moradin, the Dwarven God
Languages: Common and Dwarven
AL CG; SV Fort + 5, Ref + 1, Will + 3;
STR 18 (+4 to attack/damage)
DEX 10
CON 15 (+2 to hps)
INT 8 (-1 penalty to skill pts/level)
WIS 8 (-1 penalty to Will saves)
CHA 14 (+2 bonus)
Skills: Craft (Armorsmithing) + 2, Craft (Blacksmithing) + 2, Craft (Weaponsmithing) + 2, Profession (Armorsmith) + 3, Profession (Blacksmith) + 3, Profession (Miner) + 1, Profession (Weaponsmith) + 3, Profession (Woodcutter) + 1, Survival +3, Local Area Knowledge +4, Intimidate +5, Ride +2, Climb +6*, Swim +5*, Jump +6*.
* -3 Armor Check Penalty not included
Feats: Cleave, Great Cleave, Power Attack.
Class Abilities: +10 movement, Illiteracy, Rage 1/day for 7 rounds, Uncanny Dodge, Trap Sense (+1 to Reflex and AC vs Traps)
Possessions:
Weapons: Greataxe (320 gp/12 lb), Masterwork; Battleaxe (10 gp/6 lb); 2 Throwing Axes (8 gp/ 2 lbs each).
Armor: Magic Breastplate +1 (1200 gp/30 lb). Custom made dwarven, horned helmet. (free and weightless! Nice touch!)
Goods: Backpack (2 gp/2 lb); Small sack full of hay (free/1 lb); Lantern, Bullseye (12 gp/3 lb); Rope, hemp (50 ft.) (1 gp/10 lb); Whetstone (2 cp/1 lb); Waterskin (full) (1 gp/4 lb); Flint and steel (1 gp/0 lb); Oil (pint) (1 sp/1 lb); Oil (pint) (1 sp/1 lb); Potion of Cure Moderate Wounds (300 gp/0 lb); 2 Oils of Bless Weapon (100 gp/0 lb—each)
Total Weight Carried: 75 lb
Encumbrance: Light Load: 0 – 100; Med. Load: 101 – 200; Heavy Load: 201- 300; Lift: to 600; Drag: to 1500
Wealth: A red garnet, specially polished and engraved with a Dwarven rune for good luck worth 230 gp; 6 gp; 7 sp; 8 cp
During one goblin raid, Lars' blacksmith father and his mother were killed, leaving the boy homeless. The local dwarven community took him in as one of their own, teaching them the ways of metal, fighting with an axe, and song. Unfortunately, Lars never fit in with either the dwarves or humans, and often finds himself culturally confused.
Lars looks and acts in a similar way to the vikings of old, drinking heavily, bathing rarely, and making a loud nuisance out of himself. He is good-natured, though, and despite his social awkwardness people tend to enjoy being around him. Or somewhat near him, as the 6 foot and 5 inch, 195 pound, red hair and bearded man needs to take a bath sometime.
[/sblock]
Had forgotten to add a feat...
[sblock]
Lars Grimhelm, Male Human Exp2/Bbn3: Medium Humanoid ;
HD 2d6+4 ( Expert) , 3d12+6 ( Barbarian) ;
hp 49; Init + 0; Spd 40;
AC 16 (Flatfooted: 16 Touch: 10);
Atk +8 base melee, +4 base ranged;
+9 ( 1d12+4, Greataxe, Masterwork );
+8 ( 1d8+4, Battleaxe );
+4 ( 1d6+4, Throwing Axe)
God: Moradin, the Dwarven God
Languages: Common and Dwarven
AL CG; SV Fort + 5, Ref + 1, Will + 3;
STR 18 (+4 to attack/damage)
DEX 10
CON 15 (+2 to hps)
INT 8 (-1 penalty to skill pts/level)
WIS 8 (-1 penalty to Will saves)
CHA 14 (+2 bonus)
Skills: Craft (Armorsmithing) + 2, Craft (Blacksmithing) + 2, Craft (Weaponsmithing) + 2, Profession (Armorsmith) + 3, Profession (Blacksmith) + 3, Profession (Miner) + 1, Profession (Weaponsmith) + 3, Profession (Woodcutter) + 1, Survival +3, Local Area Knowledge +4, Intimidate +5, Ride +2, Climb +6*, Swim +5*, Jump +6*.
* -3 Armor Check Penalty not included
Feats: Cleave, Great Cleave, Power Attack.
Class Abilities: +10 movement, Illiteracy, Rage 1/day for 7 rounds, Uncanny Dodge, Trap Sense (+1 to Reflex and AC vs Traps)
Possessions:
Weapons: Greataxe (320 gp/12 lb), Masterwork; Battleaxe (10 gp/6 lb); 2 Throwing Axes (8 gp/ 2 lbs each).
Armor: Magic Breastplate +1 (1200 gp/30 lb). Custom made dwarven, horned helmet. (free and weightless! Nice touch!)
Goods: Backpack (2 gp/2 lb); Small sack full of hay (free/1 lb); Lantern, Bullseye (12 gp/3 lb); Rope, hemp (50 ft.) (1 gp/10 lb); Whetstone (2 cp/1 lb); Waterskin (full) (1 gp/4 lb); Flint and steel (1 gp/0 lb); Oil (pint) (1 sp/1 lb); Oil (pint) (1 sp/1 lb); Potion of Cure Moderate Wounds (300 gp/0 lb); 2 Oils of Bless Weapon (100 gp/0 lb—each)
Total Weight Carried: 75 lb
Encumbrance: Light Load: 0 – 100; Med. Load: 101 – 200; Heavy Load: 201- 300; Lift: to 600; Drag: to 1500
Wealth: A red garnet, specially polished and engraved with a Dwarven rune for good luck worth 230 gp; 6 gp; 7 sp; 8 cp
During one goblin raid, Lars' blacksmith father and his mother were killed, leaving the boy homeless. The local dwarven community took him in as one of their own, teaching them the ways of metal, fighting with an axe, and song. Unfortunately, Lars never fit in with either the dwarves or humans, and often finds himself culturally confused.
Lars looks and acts in a similar way to the vikings of old, drinking heavily, bathing rarely, and making a loud nuisance out of himself. He is good-natured, though, and despite his social awkwardness people tend to enjoy being around him. Or somewhat near him, as the 6 foot and 5 inch, 195 pound, red hair and bearded man needs to take a bath sometime.
[/sblock]
Had forgotten to add a feat...
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