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White Mountain OOC Thread

Deuce Traveler

Adventurer
Ok, here is Lars at his next level. Can you double check it?

[sblock]


Lars Grimhelm, Male Human Exp2/Bbn3: Medium Humanoid ;
HD 2d6+4 ( Expert) , 3d12+6 ( Barbarian) ;
hp 49; Init + 0; Spd 40;
AC 16 (Flatfooted: 16 Touch: 10);
Atk +8 base melee, +4 base ranged;

+9 ( 1d12+4, Greataxe, Masterwork );
+8 ( 1d8+4, Battleaxe );
+4 ( 1d6+4, Throwing Axe)

God: Moradin, the Dwarven God

Languages: Common and Dwarven

AL CG; SV Fort + 5, Ref + 1, Will + 3;

STR 18 (+4 to attack/damage)
DEX 10
CON 15 (+2 to hps)
INT 8 (-1 penalty to skill pts/level)
WIS 8 (-1 penalty to Will saves)
CHA 14 (+2 bonus)

Skills: Craft (Armorsmithing) + 2, Craft (Blacksmithing) + 2, Craft (Weaponsmithing) + 2, Profession (Armorsmith) + 3, Profession (Blacksmith) + 3, Profession (Miner) + 1, Profession (Weaponsmith) + 3, Profession (Woodcutter) + 1, Survival +3, Local Area Knowledge +4, Intimidate +5, Ride +2, Climb +6*, Swim +5*, Jump +6*.

* -3 Armor Check Penalty not included

Feats: Cleave, Great Cleave, Power Attack.

Class Abilities: +10 movement, Illiteracy, Rage 1/day for 7 rounds, Uncanny Dodge, Trap Sense (+1 to Reflex and AC vs Traps)

Possessions:
Weapons: Greataxe (320 gp/12 lb), Masterwork; Battleaxe (10 gp/6 lb); 2 Throwing Axes (8 gp/ 2 lbs each).

Armor: Magic Breastplate +1 (1200 gp/30 lb). Custom made dwarven, horned helmet. (free and weightless! Nice touch!)

Goods: Backpack (2 gp/2 lb); Small sack full of hay (free/1 lb); Lantern, Bullseye (12 gp/3 lb); Rope, hemp (50 ft.) (1 gp/10 lb); Whetstone (2 cp/1 lb); Waterskin (full) (1 gp/4 lb); Flint and steel (1 gp/0 lb); Oil (pint) (1 sp/1 lb); Oil (pint) (1 sp/1 lb); Potion of Cure Moderate Wounds (300 gp/0 lb); 2 Oils of Bless Weapon (100 gp/0 lb—each)

Total Weight Carried: 75 lb

Encumbrance: Light Load: 0 – 100; Med. Load: 101 – 200; Heavy Load: 201- 300; Lift: to 600; Drag: to 1500

Wealth: A red garnet, specially polished and engraved with a Dwarven rune for good luck worth 230 gp; 6 gp; 7 sp; 8 cp

During one goblin raid, Lars' blacksmith father and his mother were killed, leaving the boy homeless. The local dwarven community took him in as one of their own, teaching them the ways of metal, fighting with an axe, and song. Unfortunately, Lars never fit in with either the dwarves or humans, and often finds himself culturally confused.

Lars looks and acts in a similar way to the vikings of old, drinking heavily, bathing rarely, and making a loud nuisance out of himself. He is good-natured, though, and despite his social awkwardness people tend to enjoy being around him. Or somewhat near him, as the 6 foot and 5 inch, 195 pound, red hair and bearded man needs to take a bath sometime.

[/sblock]

Had forgotten to add a feat...
 
Last edited:

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G

Guest 11456

Guest
Deuce Traveler, Fenris & the others,

Check out this post from the recruitment thread. Since this is effectively an odd level for the townsfolk, you get 3/4 hit points rounded down. Mist, we get 3/4 rounded up since it is an even level for us.
 



Fenris

Adventurer
Tailspinner said:
Deuce Traveler, Fenris & the others,

Check out this post from the recruitment thread. Since this is effectively an odd level for the townsfolk, you get 3/4 hit points rounded down. Mist, we get 3/4 rounded up since it is an even level for us.

grumble grumble, erase erase


;)
 

Gray Shade

First Post
Okay, everyone's updated for the next level. I'll go through in a couple hours and look over the level-ups. Thanks for the assist with the HP, Tailspinner. :)
 

G

Guest 11456

Guest
Gray Shade said:
Okay, so for simplicity's sake we'll say it's a 12-hour night, broken into 3, 4-hour watches. Mist is taking the first watch, and Kah the second. If Kah also takes the third she will not get 8-hours of rest, which is required for her to heal her ability points, thus, I'm guessing Tailspinner, that instead of standing watch for so long you will wake the Padre as his request. Right? So we've got 3 watches: Mist, Kah, The Padre. Okay, that's what I'm going with.

Actually no. As an elf, she gets the benefit of 8 hours of sleep by meditating for 4 hours according to the description in the PHB of the elf. The only exception I know for this is an elven spell caster needs to rest a full 8 hours in order to regain spells. But, as the DM, it is of course your call. :D
 

Gray Shade

First Post
Weird. I'd always wondered why it wasn't like that. :\ Turns out it was. :eek: Okay, Tailspinner, we'll go with that from now on. For this first night, we'll just say that the ability drain left her extra-exhausted so she was willing to take up The Padre on his offer. Cool? ;)
 


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